bevy_render::render_resource

Struct Extent3d

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#[repr(C)]
pub struct Extent3d { pub width: u32, pub height: u32, pub depth_or_array_layers: u32, }
Expand description

Extent of a texture related operation.

Corresponds to WebGPU GPUExtent3D.

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§width: u32

Width of the extent

§height: u32

Height of the extent

§depth_or_array_layers: u32

The depth of the extent or the number of array layers

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impl Extent3d

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pub fn physical_size(&self, format: TextureFormat) -> Extent3d

Calculates the physical size backing a texture of the given format and extent. This includes padding to the block width and height of the format.

This is the texture extent that you must upload at when uploading to mipmaps of compressed textures.

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pub fn max_mips(&self, dim: TextureDimension) -> u32

Calculates the maximum possible count of mipmaps.

Treats the depth as part of the mipmaps. If calculating for a 2DArray texture, which does not mipmap depth, set depth to 1.

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pub fn mip_level_size(&self, level: u32, dim: TextureDimension) -> Extent3d

Calculates the extent at a given mip level. Does not account for memory size being a multiple of block size.

https://gpuweb.github.io/gpuweb/#logical-miplevel-specific-texture-extent

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impl Clone for Extent3d

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fn clone(&self) -> Extent3d

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Extent3d

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Extent3d

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fn default() -> Extent3d

Returns the “default value” for a type. Read more
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impl Hash for Extent3d

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Extent3d

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fn eq(&self, other: &Extent3d) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Volume for Extent3d

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fn volume(&self) -> usize

Calculates the volume of the Extent3d.

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impl Copy for Extent3d

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impl Eq for Extent3d

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impl StructuralPartialEq for Extent3d

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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