#[repr(C)]pub struct MultisampleState {
pub count: u32,
pub mask: u64,
pub alpha_to_coverage_enabled: bool,
}
Expand description
Describes the multi-sampling state of a render pipeline.
Corresponds to WebGPU GPUMultisampleState
.
Fields§
§count: u32
The number of samples calculated per pixel (for MSAA). For non-multisampled textures,
this should be 1
mask: u64
Bitmask that restricts the samples of a pixel modified by this pipeline. All samples
can be enabled using the value !0
alpha_to_coverage_enabled: bool
When enabled, produces another sample mask per pixel based on the alpha output value, that is ANDed with the sample_mask and the primitive coverage to restrict the set of samples affected by a primitive.
The implicit mask produced for alpha of zero is guaranteed to be zero, and for alpha of one is guaranteed to be all 1-s.
Trait Implementations§
Source§impl Clone for MultisampleState
impl Clone for MultisampleState
Source§fn clone(&self) -> MultisampleState
fn clone(&self) -> MultisampleState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MultisampleState
impl Debug for MultisampleState
Source§impl Default for MultisampleState
impl Default for MultisampleState
Source§fn default() -> MultisampleState
fn default() -> MultisampleState
Returns the “default value” for a type. Read more
Source§impl Hash for MultisampleState
impl Hash for MultisampleState
Source§impl PartialEq for MultisampleState
impl PartialEq for MultisampleState
impl Copy for MultisampleState
impl Eq for MultisampleState
impl StructuralPartialEq for MultisampleState
Auto Trait Implementations§
impl Freeze for MultisampleState
impl RefUnwindSafe for MultisampleState
impl Send for MultisampleState
impl Sync for MultisampleState
impl Unpin for MultisampleState
impl UnwindSafe for MultisampleState
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
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fn borrow_mut(&mut self) -> &mut T
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unsafe fn clone_to_uninit(&self, dst: *mut T)
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