pub struct PipelineCompilationOptions<'a> {
pub constants: &'a HashMap<String, f64>,
pub zero_initialize_workgroup_memory: bool,
}
Expand description
Advanced options for use when a pipeline is compiled
This implements Default
, and for most users can be set to Default::default()
Fields§
§constants: &'a HashMap<String, f64>
Specifies the values of pipeline-overridable constants in the shader module.
If an @id
attribute was specified on the declaration,
the key must be the pipeline constant ID as a decimal ASCII number; if not,
the key must be the constant’s identifier name.
The value may represent any of WGSL’s concrete scalar types.
zero_initialize_workgroup_memory: bool
Whether workgroup scoped memory will be initialized with zero values for this stage.
This is required by the WebGPU spec, but may have overhead which can be avoided for cross-platform applications
Trait Implementations§
Source§impl<'a> Clone for PipelineCompilationOptions<'a>
impl<'a> Clone for PipelineCompilationOptions<'a>
Source§fn clone(&self) -> PipelineCompilationOptions<'a>
fn clone(&self) -> PipelineCompilationOptions<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<'a> Debug for PipelineCompilationOptions<'a>
impl<'a> Debug for PipelineCompilationOptions<'a>
Source§impl<'a> Default for PipelineCompilationOptions<'a>
impl<'a> Default for PipelineCompilationOptions<'a>
Source§fn default() -> PipelineCompilationOptions<'a>
fn default() -> PipelineCompilationOptions<'a>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<'a> Freeze for PipelineCompilationOptions<'a>
impl<'a> RefUnwindSafe for PipelineCompilationOptions<'a>
impl<'a> Send for PipelineCompilationOptions<'a>
impl<'a> Sync for PipelineCompilationOptions<'a>
impl<'a> Unpin for PipelineCompilationOptions<'a>
impl<'a> UnwindSafe for PipelineCompilationOptions<'a>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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returns true
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Converts self
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