pub struct PipelineLayout { /* private fields */ }
Expand description
Handle to a pipeline layout.
A PipelineLayout
object describes the available binding groups of a pipeline.
It can be created with Device::create_pipeline_layout
.
Corresponds to WebGPU GPUPipelineLayout
.
Implementations§
Source§impl PipelineLayout
impl PipelineLayout
Sourcepub fn global_id(&self) -> Id<PipelineLayout>
pub fn global_id(&self) -> Id<PipelineLayout>
Returns a globally-unique identifier for this PipelineLayout
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
Source§impl Debug for PipelineLayout
impl Debug for PipelineLayout
Auto Trait Implementations§
impl Freeze for PipelineLayout
impl !RefUnwindSafe for PipelineLayout
impl Send for PipelineLayout
impl Sync for PipelineLayout
impl Unpin for PipelineLayout
impl !UnwindSafe for PipelineLayout
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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