pub struct RawVertexBufferLayout<'a> {
pub array_stride: u64,
pub step_mode: VertexStepMode,
pub attributes: &'a [VertexAttribute],
}
Expand description
Describes how the vertex buffer is interpreted.
For use in VertexState
.
Corresponds to WebGPU GPUVertexBufferLayout
.
Fields§
§array_stride: u64
The stride, in bytes, between elements of this buffer.
step_mode: VertexStepMode
How often this vertex buffer is “stepped” forward.
attributes: &'a [VertexAttribute]
The list of attributes which comprise a single vertex.
Trait Implementations§
Source§impl<'a> Clone for VertexBufferLayout<'a>
impl<'a> Clone for VertexBufferLayout<'a>
Source§fn clone(&self) -> VertexBufferLayout<'a>
fn clone(&self) -> VertexBufferLayout<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<'a> Debug for VertexBufferLayout<'a>
impl<'a> Debug for VertexBufferLayout<'a>
Source§impl<'a> Hash for VertexBufferLayout<'a>
impl<'a> Hash for VertexBufferLayout<'a>
Source§impl<'a> PartialEq for VertexBufferLayout<'a>
impl<'a> PartialEq for VertexBufferLayout<'a>
impl<'a> Eq for VertexBufferLayout<'a>
impl<'a> StructuralPartialEq for VertexBufferLayout<'a>
Auto Trait Implementations§
impl<'a> Freeze for VertexBufferLayout<'a>
impl<'a> RefUnwindSafe for VertexBufferLayout<'a>
impl<'a> Send for VertexBufferLayout<'a>
impl<'a> Sync for VertexBufferLayout<'a>
impl<'a> Unpin for VertexBufferLayout<'a>
impl<'a> UnwindSafe for VertexBufferLayout<'a>
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