pub struct RenderPassDescriptor<'a> {
pub label: Option<&'a str>,
pub color_attachments: &'a [Option<RenderPassColorAttachment<'a>>],
pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'a>>,
pub timestamp_writes: Option<RenderPassTimestampWrites<'a>>,
pub occlusion_query_set: Option<&'a QuerySet>,
}
Expand description
Describes the attachments of a render pass.
For use with CommandEncoder::begin_render_pass
.
Corresponds to WebGPU GPURenderPassDescriptor
.
Fields§
§label: Option<&'a str>
Debug label of the render pass. This will show up in graphics debuggers for easy identification.
color_attachments: &'a [Option<RenderPassColorAttachment<'a>>]
The color attachments of the render pass.
depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'a>>
The depth and stencil attachment of the render pass, if any.
timestamp_writes: Option<RenderPassTimestampWrites<'a>>
Defines which timestamp values will be written for this pass, and where to write them to.
Requires Features::TIMESTAMP_QUERY
to be enabled.
occlusion_query_set: Option<&'a QuerySet>
Defines where the occlusion query results will be stored for this pass.
Trait Implementations§
Source§impl<'a> Clone for RenderPassDescriptor<'a>
impl<'a> Clone for RenderPassDescriptor<'a>
Source§fn clone(&self) -> RenderPassDescriptor<'a>
fn clone(&self) -> RenderPassDescriptor<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<'a> Debug for RenderPassDescriptor<'a>
impl<'a> Debug for RenderPassDescriptor<'a>
Source§impl<'a> Default for RenderPassDescriptor<'a>
impl<'a> Default for RenderPassDescriptor<'a>
Source§fn default() -> RenderPassDescriptor<'a>
fn default() -> RenderPassDescriptor<'a>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<'a> Freeze for RenderPassDescriptor<'a>
impl<'a> !RefUnwindSafe for RenderPassDescriptor<'a>
impl<'a> Send for RenderPassDescriptor<'a>
impl<'a> Sync for RenderPassDescriptor<'a>
impl<'a> Unpin for RenderPassDescriptor<'a>
impl<'a> !UnwindSafe for RenderPassDescriptor<'a>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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can
then be further downcast
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fn as_any(&self) -> &(dyn Any + 'static)
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
if into_left
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Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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returns true
.
Converts self
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