bevy_render::render_resource

Struct RenderPassDescriptor

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pub struct RenderPassDescriptor<'tex, 'desc> {
    pub label: Option<&'desc str>,
    pub color_attachments: &'desc [Option<RenderPassColorAttachment<'tex>>],
    pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>,
    pub timestamp_writes: Option<RenderPassTimestampWrites<'desc>>,
    pub occlusion_query_set: Option<&'tex QuerySet>,
}
Expand description

Describes the attachments of a render pass.

For use with CommandEncoder::begin_render_pass.

Note: separate lifetimes are needed because the texture views ('tex) have to live as long as the pass is recorded, while everything else ('desc) doesn’t.

Corresponds to WebGPU GPURenderPassDescriptor.

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§label: Option<&'desc str>

Debug label of the render pass. This will show up in graphics debuggers for easy identification.

§color_attachments: &'desc [Option<RenderPassColorAttachment<'tex>>]

The color attachments of the render pass.

§depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>

The depth and stencil attachment of the render pass, if any.

§timestamp_writes: Option<RenderPassTimestampWrites<'desc>>

Defines which timestamp values will be written for this pass, and where to write them to.

Requires Features::TIMESTAMP_QUERY to be enabled.

§occlusion_query_set: Option<&'tex QuerySet>

Defines where the occlusion query results will be stored for this pass.

Trait Implementations§

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impl<'tex, 'desc> Clone for RenderPassDescriptor<'tex, 'desc>

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fn clone(&self) -> RenderPassDescriptor<'tex, 'desc>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'tex, 'desc> Debug for RenderPassDescriptor<'tex, 'desc>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'tex, 'desc> Default for RenderPassDescriptor<'tex, 'desc>

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fn default() -> RenderPassDescriptor<'tex, 'desc>

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<'tex, 'desc> Freeze for RenderPassDescriptor<'tex, 'desc>

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impl<'tex, 'desc> !RefUnwindSafe for RenderPassDescriptor<'tex, 'desc>

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impl<'tex, 'desc> Send for RenderPassDescriptor<'tex, 'desc>

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impl<'tex, 'desc> Sync for RenderPassDescriptor<'tex, 'desc>

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impl<'tex, 'desc> Unpin for RenderPassDescriptor<'tex, 'desc>

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impl<'tex, 'desc> !UnwindSafe for RenderPassDescriptor<'tex, 'desc>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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