pub struct RenderPipelineId(/* private fields */);
Implementations§
Trait Implementations§
Source§impl Clone for RenderPipelineId
impl Clone for RenderPipelineId
Source§fn clone(&self) -> RenderPipelineId
fn clone(&self) -> RenderPipelineId
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RenderPipelineId
impl Debug for RenderPipelineId
Source§impl From<NonZero<u32>> for RenderPipelineId
impl From<NonZero<u32>> for RenderPipelineId
Source§fn from(value: NonZeroU32) -> Self
fn from(value: NonZeroU32) -> Self
Converts to this type from the input type.
Source§impl From<RenderPipelineId> for NonZeroU32
impl From<RenderPipelineId> for NonZeroU32
Source§fn from(value: RenderPipelineId) -> Self
fn from(value: RenderPipelineId) -> Self
Converts to this type from the input type.
Source§impl Hash for RenderPipelineId
impl Hash for RenderPipelineId
Source§impl Ord for RenderPipelineId
impl Ord for RenderPipelineId
Source§fn cmp(&self, other: &RenderPipelineId) -> Ordering
fn cmp(&self, other: &RenderPipelineId) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for RenderPipelineId
impl PartialEq for RenderPipelineId
Source§impl PartialOrd for RenderPipelineId
impl PartialOrd for RenderPipelineId
impl Copy for RenderPipelineId
impl Eq for RenderPipelineId
impl StructuralPartialEq for RenderPipelineId
Auto Trait Implementations§
impl Freeze for RenderPipelineId
impl RefUnwindSafe for RenderPipelineId
impl Send for RenderPipelineId
impl Sync for RenderPipelineId
impl Unpin for RenderPipelineId
impl UnwindSafe for RenderPipelineId
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.