#[repr(C)]pub struct StencilFaceState {
pub compare: CompareFunction,
pub fail_op: StencilOperation,
pub depth_fail_op: StencilOperation,
pub pass_op: StencilOperation,
}
Expand description
Describes stencil state in a render pipeline.
If you are not using stencil state, set this to StencilFaceState::IGNORE
.
Corresponds to WebGPU GPUStencilFaceState
.
Fields§
§compare: CompareFunction
Comparison function that determines if the fail_op or pass_op is used on the stencil buffer.
fail_op: StencilOperation
Operation that is preformed when stencil test fails.
depth_fail_op: StencilOperation
Operation that is performed when depth test fails but stencil test succeeds.
pass_op: StencilOperation
Operation that is performed when stencil test success.
Implementations§
Source§impl StencilFaceState
impl StencilFaceState
Sourcepub const IGNORE: StencilFaceState = _
pub const IGNORE: StencilFaceState = _
Ignore the stencil state for the face.
Sourcepub fn needs_ref_value(&self) -> bool
pub fn needs_ref_value(&self) -> bool
Returns true if the face state uses the reference value for testing or operation.
Sourcepub fn is_read_only(&self) -> bool
pub fn is_read_only(&self) -> bool
Returns true if the face state doesn’t mutate the target values.
Trait Implementations§
Source§impl Clone for StencilFaceState
impl Clone for StencilFaceState
Source§fn clone(&self) -> StencilFaceState
fn clone(&self) -> StencilFaceState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for StencilFaceState
impl Debug for StencilFaceState
Source§impl Default for StencilFaceState
impl Default for StencilFaceState
Source§fn default() -> StencilFaceState
fn default() -> StencilFaceState
Returns the “default value” for a type. Read more
Source§impl Hash for StencilFaceState
impl Hash for StencilFaceState
Source§impl PartialEq for StencilFaceState
impl PartialEq for StencilFaceState
impl Copy for StencilFaceState
impl Eq for StencilFaceState
impl StructuralPartialEq for StencilFaceState
Auto Trait Implementations§
impl Freeze for StencilFaceState
impl RefUnwindSafe for StencilFaceState
impl Send for StencilFaceState
impl Sync for StencilFaceState
impl Unpin for StencilFaceState
impl UnwindSafe for StencilFaceState
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.