pub struct SurfaceTexture { /* private fields */ }
Implementations§
Source§impl SurfaceTexture
impl SurfaceTexture
pub fn try_unwrap(self) -> Option<SurfaceTexture>
Trait Implementations§
Source§impl Deref for SurfaceTexture
impl Deref for SurfaceTexture
Source§impl From<SurfaceTexture> for SurfaceTexture
impl From<SurfaceTexture> for SurfaceTexture
Source§fn from(value: SurfaceTexture) -> Self
fn from(value: SurfaceTexture) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for SurfaceTexture
impl RefUnwindSafe for SurfaceTexture
impl Send for SurfaceTexture
impl Sync for SurfaceTexture
impl Unpin for SurfaceTexture
impl UnwindSafe for SurfaceTexture
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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