#[repr(C)]pub struct TexelCopyBufferLayout {
pub offset: u64,
pub bytes_per_row: Option<u32>,
pub rows_per_image: Option<u32>,
}
Expand description
Layout of a texture in a buffer’s memory.
The bytes per row and rows per image can be hard to figure out so here are some examples:
Resolution | Format | Bytes per block | Pixels per block | Bytes per row | Rows per image |
---|---|---|---|---|---|
256x256 | RGBA8 | 4 | 1 * 1 * 1 | 256 * 4 = Some(1024) | None |
32x16x8 | RGBA8 | 4 | 1 * 1 * 1 | 32 * 4 = 128 padded to 256 = Some(256) | None |
256x256 | BC3 | 16 | 4 * 4 * 1 | 16 * (256 / 4) = 1024 = Some(1024) | None |
64x64x8 | BC3 | 16 | 4 * 4 * 1 | 16 * (64 / 4) = 256 = Some(256) | 64 / 4 = 16 = Some(16) |
Corresponds to WebGPU GPUTexelCopyBufferLayout
.
Fields§
§offset: u64
Offset into the buffer that is the start of the texture. Must be a multiple of texture block size. For non-compressed textures, this is 1.
bytes_per_row: Option<u32>
Bytes per “row” in an image.
A row is one row of pixels or of compressed blocks in the x direction.
This value is required if there are multiple rows (i.e. height or depth is more than one pixel or pixel block for compressed textures)
Must be a multiple of 256 for CommandEncoder::copy_buffer_to_texture
and CommandEncoder::copy_texture_to_buffer
. You must manually pad the
image such that this is a multiple of 256. It will not affect the image data.
Queue::write_texture
does not have this requirement.
Must be a multiple of the texture block size. For non-compressed textures, this is 1.
rows_per_image: Option<u32>
“Rows” that make up a single “image”.
A row is one row of pixels or of compressed blocks in the x direction.
An image is one layer in the z direction of a 3D image or 2DArray texture.
The amount of rows per image may be larger than the actual amount of rows of data.
Required if there are multiple images (i.e. the depth is more than one).
Trait Implementations§
Source§impl Clone for TexelCopyBufferLayout
impl Clone for TexelCopyBufferLayout
Source§fn clone(&self) -> TexelCopyBufferLayout
fn clone(&self) -> TexelCopyBufferLayout
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for TexelCopyBufferLayout
impl Debug for TexelCopyBufferLayout
Source§impl Default for TexelCopyBufferLayout
impl Default for TexelCopyBufferLayout
Source§fn default() -> TexelCopyBufferLayout
fn default() -> TexelCopyBufferLayout
impl Copy for TexelCopyBufferLayout
Auto Trait Implementations§
impl Freeze for TexelCopyBufferLayout
impl RefUnwindSafe for TexelCopyBufferLayout
impl Send for TexelCopyBufferLayout
impl Sync for TexelCopyBufferLayout
impl Unpin for TexelCopyBufferLayout
impl UnwindSafe for TexelCopyBufferLayout
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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. When used in AsBindGroup
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