pub struct TextureId(/* private fields */);
Implementations§
Trait Implementations§
Source§impl From<NonZero<u32>> for TextureId
impl From<NonZero<u32>> for TextureId
Source§fn from(value: NonZeroU32) -> Self
fn from(value: NonZeroU32) -> Self
Converts to this type from the input type.
Source§impl From<TextureId> for NonZeroU32
impl From<TextureId> for NonZeroU32
Source§impl Ord for TextureId
impl Ord for TextureId
Source§impl PartialOrd for TextureId
impl PartialOrd for TextureId
impl Copy for TextureId
impl Eq for TextureId
impl StructuralPartialEq for TextureId
Auto Trait Implementations§
impl Freeze for TextureId
impl RefUnwindSafe for TextureId
impl Send for TextureId
impl Sync for TextureId
impl Unpin for TextureId
impl UnwindSafe for TextureId
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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ShaderType
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Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
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