pub struct TextureViewId(/* private fields */);
Implementations§
Source§impl TextureViewId
impl TextureViewId
Trait Implementations§
Source§impl Clone for TextureViewId
impl Clone for TextureViewId
Source§fn clone(&self) -> TextureViewId
fn clone(&self) -> TextureViewId
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TextureViewId
impl Debug for TextureViewId
Source§impl From<NonZero<u32>> for TextureViewId
impl From<NonZero<u32>> for TextureViewId
Source§fn from(value: NonZeroU32) -> Self
fn from(value: NonZeroU32) -> Self
Converts to this type from the input type.
Source§impl From<TextureViewId> for NonZeroU32
impl From<TextureViewId> for NonZeroU32
Source§fn from(value: TextureViewId) -> Self
fn from(value: TextureViewId) -> Self
Converts to this type from the input type.
Source§impl Hash for TextureViewId
impl Hash for TextureViewId
Source§impl Ord for TextureViewId
impl Ord for TextureViewId
Source§fn cmp(&self, other: &TextureViewId) -> Ordering
fn cmp(&self, other: &TextureViewId) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for TextureViewId
impl PartialEq for TextureViewId
Source§impl PartialOrd for TextureViewId
impl PartialOrd for TextureViewId
impl Copy for TextureViewId
impl Eq for TextureViewId
impl StructuralPartialEq for TextureViewId
Auto Trait Implementations§
impl Freeze for TextureViewId
impl RefUnwindSafe for TextureViewId
impl Send for TextureViewId
impl Sync for TextureViewId
impl Unpin for TextureViewId
impl UnwindSafe for TextureViewId
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
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Compare self to
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