pub struct VertexState {
pub shader: Handle<Shader>,
pub shader_defs: Vec<ShaderDefVal>,
pub entry_point: Cow<'static, str>,
pub buffers: Vec<VertexBufferLayout>,
}
Fields§
§shader: Handle<Shader>
The compiled shader module for this stage.
shader_defs: Vec<ShaderDefVal>
§entry_point: Cow<'static, str>
The name of the entry point in the compiled shader. There must be a function with this name in the shader.
buffers: Vec<VertexBufferLayout>
The format of any vertex buffers used with this pipeline.
Trait Implementations§
Source§impl Clone for VertexState
impl Clone for VertexState
Source§fn clone(&self) -> VertexState
fn clone(&self) -> VertexState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for VertexState
impl Debug for VertexState
Source§impl PartialEq for VertexState
impl PartialEq for VertexState
impl Eq for VertexState
impl StructuralPartialEq for VertexState
Auto Trait Implementations§
impl Freeze for VertexState
impl !RefUnwindSafe for VertexState
impl Send for VertexState
impl Sync for VertexState
impl Unpin for VertexState
impl !UnwindSafe for VertexState
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<Q, K> Equivalent<K> for Q
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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