bevy_render::texture

Struct CachedTexture

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pub struct CachedTexture {
    pub texture: Texture,
    pub default_view: TextureView,
}
Expand description

A cached GPU Texture with corresponding TextureView.

This is useful for textures that are created repeatedly (each frame) in the rendering process to reduce the amount of GPU memory allocations.

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§texture: Texture§default_view: TextureView

Trait Implementations§

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impl Clone for CachedTexture

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fn clone(&self) -> CachedTexture

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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