pub struct TextureView { /* private fields */ }
Expand description
Implementations§
Source§impl TextureView
impl TextureView
Sourcepub fn id(&self) -> TextureViewId
pub fn id(&self) -> TextureViewId
Returns the TextureViewId
.
Methods from Deref<Target = TextureView>§
Sourcepub unsafe fn as_hal<A, F, R>(&self, hal_texture_view_callback: F) -> R
Available on wgpu_core
only.
pub unsafe fn as_hal<A, F, R>(&self, hal_texture_view_callback: F) -> R
wgpu_core
only.Returns the inner hal TextureView using a callback. The hal texture will be None
if the
backend type argument does not match with this wgpu Texture
§Safety
- The raw handle obtained from the hal TextureView must not be manually destroyed
Trait Implementations§
Source§impl Clone for TextureView
impl Clone for TextureView
Source§fn clone(&self) -> TextureView
fn clone(&self) -> TextureView
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TextureView
impl Debug for TextureView
Source§impl Deref for TextureView
impl Deref for TextureView
Source§impl From<TextureView> for SlotValue
impl From<TextureView> for SlotValue
Source§fn from(value: TextureView) -> Self
fn from(value: TextureView) -> Self
Converts to this type from the input type.
Source§impl From<TextureView> for TextureView
impl From<TextureView> for TextureView
Source§fn from(value: TextureView) -> Self
fn from(value: TextureView) -> Self
Converts to this type from the input type.
Source§impl<'a> IntoBinding<'a> for &'a TextureView
impl<'a> IntoBinding<'a> for &'a TextureView
fn into_binding(self) -> BindingResource<'a>
Auto Trait Implementations§
impl Freeze for TextureView
impl !RefUnwindSafe for TextureView
impl Send for TextureView
impl Sync for TextureView
impl Unpin for TextureView
impl !UnwindSafe for TextureView
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
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variant of Either<Self, Self>
otherwise. Read more