bevy_render::texture

Struct FallbackImageZero

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pub struct FallbackImageZero(/* private fields */);
Expand description

A RenderApp resource that contains a zero-filled “fallback image”, which can be used in place of FallbackImage, when a fully transparent or black fallback is required instead of fully opaque white.

Defaults to a 1x1 fully transparent black texture, (0.0, 0.0, 0.0, 0.0) which makes adding or alpha-blending it to other colors a no-op.

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impl Deref for FallbackImageZero

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type Target = GpuImage

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl FromWorld for FallbackImageZero

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fn from_world(world: &mut World) -> Self

Creates Self using data from the given World.
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impl Resource for FallbackImageZero
where Self: Send + Sync + 'static,

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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🔬This is a nightly-only experimental API. (arbitrary_self_types)
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