bevy_render::view

Struct ViewUniform

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pub struct ViewUniform { /* private fields */ }

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impl Clone for ViewUniform

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fn clone(&self) -> ViewUniform

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CreateFrom for ViewUniform
where Self: ShaderType<ExtraMetadata = StructMetadata<13usize>>, for<'__, '__, '__, '__, '__, '__, '__> Mat4: CreateFrom, for<'__> Vec3: CreateFrom, for<'__, '__> f32: CreateFrom, for<'__> Vec4: CreateFrom, for<'__> [Vec4; 6]: CreateFrom, for<'__> ColorGradingUniform: CreateFrom,

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fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self

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impl ReadFrom for ViewUniform
where Self: ShaderType<ExtraMetadata = StructMetadata<13usize>>, for<'__, '__, '__, '__, '__, '__, '__> Mat4: ReadFrom, for<'__> Vec3: ReadFrom, for<'__, '__> f32: ReadFrom, for<'__> Vec4: ReadFrom, for<'__> [Vec4; 6]: ReadFrom, for<'__> ColorGradingUniform: ReadFrom,

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl ShaderSize for ViewUniform

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for ViewUniform

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fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl WriteInto for ViewUniform
where Self: ShaderType<ExtraMetadata = StructMetadata<13usize>>, for<'__, '__, '__, '__, '__, '__, '__> Mat4: WriteInto, for<'__> Vec3: WriteInto, for<'__, '__> f32: WriteInto, for<'__> Vec4: WriteInto, for<'__> [Vec4; 6]: WriteInto, for<'__> ColorGradingUniform: WriteInto,

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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where T: Clone,

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The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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