pub struct ColorGradingUniform {
pub balance: Mat3,
pub saturation: Vec3,
pub contrast: Vec3,
pub gamma: Vec3,
pub gain: Vec3,
pub lift: Vec3,
pub midtone_range: Vec2,
pub exposure: f32,
pub hue: f32,
pub post_saturation: f32,
}
Expand description
The ColorGrading
structure, packed into the most efficient form for the
GPU.
Fields§
§balance: Mat3
§saturation: Vec3
§contrast: Vec3
§gamma: Vec3
§gain: Vec3
§lift: Vec3
§midtone_range: Vec2
§exposure: f32
§hue: f32
§post_saturation: f32
Trait Implementations§
Source§impl Clone for ColorGradingUniform
impl Clone for ColorGradingUniform
Source§fn clone(&self) -> ColorGradingUniform
fn clone(&self) -> ColorGradingUniform
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl CreateFrom for ColorGradingUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<10usize>>,
for<'__> Mat3: CreateFrom,
for<'__, '__, '__, '__, '__> Vec3: CreateFrom,
for<'__> Vec2: CreateFrom,
for<'__, '__, '__> f32: CreateFrom,
impl CreateFrom for ColorGradingUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<10usize>>,
for<'__> Mat3: CreateFrom,
for<'__, '__, '__, '__, '__> Vec3: CreateFrom,
for<'__> Vec2: CreateFrom,
for<'__, '__, '__> f32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl Debug for ColorGradingUniform
impl Debug for ColorGradingUniform
Source§impl From<ColorGrading> for ColorGradingUniform
impl From<ColorGrading> for ColorGradingUniform
Source§fn from(component: ColorGrading) -> Self
fn from(component: ColorGrading) -> Self
Converts to this type from the input type.
Source§impl ReadFrom for ColorGradingUniform
impl ReadFrom for ColorGradingUniform
Source§impl ShaderSize for ColorGradingUniform
impl ShaderSize for ColorGradingUniform
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)Source§impl ShaderType for ColorGradingUniformwhere
Mat3: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
Vec2: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
impl ShaderType for ColorGradingUniformwhere
Mat3: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
Vec2: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for ColorGradingUniform
impl WriteInto for ColorGradingUniform
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for ColorGradingUniform
Auto Trait Implementations§
impl Freeze for ColorGradingUniform
impl RefUnwindSafe for ColorGradingUniform
impl Send for ColorGradingUniform
impl Sync for ColorGradingUniform
impl Unpin for ColorGradingUniform
impl UnwindSafe for ColorGradingUniform
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more