Struct bevy_render::view::window::screenshot::ScreenshotManager

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pub struct ScreenshotManager { /* private fields */ }
Expand description

A resource which allows for taking screenshots of the window.

Implementations§

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impl ScreenshotManager

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pub fn take_screenshot( &mut self, window: Entity, callback: impl FnOnce(Image) + Send + Sync + 'static, ) -> Result<(), ScreenshotAlreadyRequestedError>

Signals the renderer to take a screenshot of this frame.

The given callback will eventually be called on one of the AsyncComputeTaskPools threads.

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pub fn save_screenshot_to_disk( &mut self, window: Entity, path: impl AsRef<Path>, ) -> Result<(), ScreenshotAlreadyRequestedError>

Signals the renderer to take a screenshot of this frame.

The screenshot will eventually be saved to the given path, and the format will be derived from the extension.

Trait Implementations§

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impl Default for ScreenshotManager

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fn default() -> ScreenshotManager

Returns the “default value” for a type. Read more
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impl Resource for ScreenshotManager
where Self: Send + Sync + 'static,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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