pub struct DirectionalLight {
pub color: Color,
pub illuminance: f32,
pub shadows_enabled: bool,
pub shadow_depth_bias: f32,
pub shadow_normal_bias: f32,
}
Expand description
A Directional light.
Directional lights don’t exist in reality but they are a good approximation for light sources VERY far away, like the sun or the moon.
The light shines along the forward direction of the entity’s transform. With a default transform this would be along the negative-Z axis.
Valid values for illuminance
are:
Illuminance (lux) | Surfaces illuminated by |
---|---|
0.0001 | Moonless, overcast night sky (starlight) |
0.002 | Moonless clear night sky with airglow |
0.05–0.3 | Full moon on a clear night |
3.4 | Dark limit of civil twilight under a clear sky |
20–50 | Public areas with dark surroundings |
50 | Family living room lights |
80 | Office building hallway/toilet lighting |
100 | Very dark overcast day |
150 | Train station platforms |
320–500 | Office lighting |
400 | Sunrise or sunset on a clear day. |
1000 | Overcast day; typical TV studio lighting |
10,000–25,000 | Full daylight (not direct sun) |
32,000–100,000 | Direct sunlight |
Source: Wikipedia
§Shadows
To enable shadows, set the shadows_enabled
property to true
.
Shadows are produced via cascaded shadow maps.
To modify the cascade setup, such as the number of cascades or the maximum shadow distance,
change the CascadeShadowConfig
component of the entity with the DirectionalLight
.
To control the resolution of the shadow maps, use the DirectionalLightShadowMap
resource:
App::new()
.insert_resource(DirectionalLightShadowMap { size: 2048 });
Fields§
§color: Color
The color of the light.
By default, this is white.
illuminance: f32
Illuminance in lux (lumens per square meter), representing the amount of light projected onto surfaces by this light source. Lux is used here instead of lumens because a directional light illuminates all surfaces more-or-less the same way (depending on the angle of incidence). Lumens can only be specified for light sources which emit light from a specific area.
shadows_enabled: bool
Whether this light casts shadows.
Note that shadows are rather expensive and become more so with every light that casts them. In general, it’s best to aggressively limit the number of lights with shadows enabled to one or two at most.
shadow_depth_bias: f32
A value that adjusts the tradeoff between self-shadowing artifacts and proximity of shadows to their casters.
This value frequently must be tuned to the specific scene; this is normal and a well-known part of the shadow mapping workflow. If set too low, unsightly shadow patterns appear on objects not in shadow as objects incorrectly cast shadows on themselves, known as shadow acne. If set too high, shadows detach from the objects casting them and seem to “fly” off the objects, known as Peter Panning.
shadow_normal_bias: f32
A bias applied along the direction of the fragment’s surface normal. It is scaled to the shadow map’s texel size so that it is automatically adjusted to the orthographic projection.
Implementations§
Source§impl DirectionalLight
impl DirectionalLight
pub const DEFAULT_SHADOW_DEPTH_BIAS: f32 = 0.0199999996f32
pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 1.79999995f32
Trait Implementations§
Source§impl Clone for DirectionalLight
impl Clone for DirectionalLight
Source§fn clone(&self) -> DirectionalLight
fn clone(&self) -> DirectionalLight
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for DirectionalLight
Required Components: Cascades
, CascadesFrusta
, CascadeShadowConfig
, CascadesVisibleEntities
, Transform
, Visibility
.
impl Component for DirectionalLight
Required Components: Cascades
, CascadesFrusta
, CascadeShadowConfig
, CascadesVisibleEntities
, Transform
, Visibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks
.Source§impl Debug for DirectionalLight
impl Debug for DirectionalLight
Source§impl Default for DirectionalLight
impl Default for DirectionalLight
Source§fn default() -> DirectionalLight
fn default() -> DirectionalLight
Source§impl FromReflect for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<DirectionalLight>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<DirectionalLight>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect
trait object. Read moreSource§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<DirectionalLight>) -> ReflectOwned
fn reflect_owned(self: Box<DirectionalLight>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<DirectionalLight>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<DirectionalLight>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<DirectionalLight>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<DirectionalLight>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
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&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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fn serializable(&self) -> Option<Serializable<'_>>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<DirectionalLight>) -> Box<dyn Any>
fn into_any(self: Box<DirectionalLight>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<DirectionalLight>) -> Box<dyn Reflect>
fn into_reflect(self: Box<DirectionalLight>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name
as a &dyn PartialReflect
.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name
as a
&mut dyn PartialReflect
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
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&dyn PartialReflect
.Source§fn field_at_mut(
&mut self,
index: usize,
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
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DynamicStruct
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for DirectionalLight
impl TypePath for DirectionalLight
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for DirectionalLightwhere
DirectionalLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for DirectionalLight
impl RefUnwindSafe for DirectionalLight
impl Send for DirectionalLight
impl Sync for DirectionalLight
impl Unpin for DirectionalLight
impl UnwindSafe for DirectionalLight
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