Struct FogVolume

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pub struct FogVolume {
    pub fog_color: Color,
    pub density_factor: f32,
    pub density_texture: Option<Handle<Image>>,
    pub density_texture_offset: Vec3,
    pub absorption: f32,
    pub scattering: f32,
    pub scattering_asymmetry: f32,
    pub light_tint: Color,
    pub light_intensity: f32,
}

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§fog_color: Color

The color of the fog.

Note that the fog must be lit by a VolumetricLight or ambient light in order for this color to appear.

Defaults to white.

§density_factor: f32

The density of fog, which measures how dark the fog is.

The default value is 0.1.

§density_texture: Option<Handle<Image>>

Optional 3D voxel density texture for the fog.

§density_texture_offset: Vec3

Configurable offset of the density texture in UVW coordinates.

This can be used to scroll a repeating density texture in a direction over time to create effects like fog moving in the wind. Make sure to configure the texture to use ImageAddressMode::Repeat if this is your intention.

Has no effect when no density texture is present.

The default value is (0, 0, 0).

§absorption: f32

The absorption coefficient, which measures what fraction of light is absorbed by the fog at each step.

Increasing this value makes the fog darker.

The default value is 0.3.

§scattering: f32

The scattering coefficient, which measures the fraction of light that’s scattered toward, and away from, the viewer.

The default value is 0.3.

§scattering_asymmetry: f32

Measures the fraction of light that’s scattered toward the camera, as opposed to away from the camera.

Increasing this value makes light shafts become more prominent when the camera is facing toward their source and less prominent when the camera is facing away. Essentially, a high value here means the light shafts will fade into view as the camera focuses on them and fade away when the camera is pointing away.

The default value is 0.8.

§light_tint: Color

Applies a nonphysical color to the light.

This can be useful for artistic purposes but is nonphysical.

The default value is white.

§light_intensity: f32

Scales the light by a fixed fraction.

This can be useful for artistic purposes but is nonphysical.

The default value is 1.0, which results in no adjustment.

Trait Implementations§

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impl Clone for FogVolume

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fn clone(&self) -> FogVolume

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for FogVolume
where FogVolume: Send + Sync + 'static,

Required Components: Transform, Visibility.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )

Registers required components.
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fn register_component_hooks(hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for FogVolume

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for FogVolume

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fn default() -> FogVolume

Returns the “default value” for a type. Read more
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impl FromReflect for FogVolume
where FogVolume: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<FogVolume>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for FogVolume
where FogVolume: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialReflect for FogVolume
where FogVolume: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

Clones the value as a Reflect trait object. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<FogVolume>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<FogVolume>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<FogVolume>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for FogVolume
where FogVolume: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<FogVolume>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<FogVolume>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for FogVolume
where FogVolume: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for FogVolume
where FogVolume: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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Returns the name of the type, or None if it is anonymous. Read more
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Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for FogVolume
where FogVolume: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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