pub enum GamepadRumbleRequest {
Add {
duration: Duration,
intensity: GamepadRumbleIntensity,
gamepad: Entity,
},
Stop {
gamepad: Entity,
},
}
Expand description
An event that controls force-feedback rumbling of a Gamepad
entity
.
§Notes
Does nothing if the gamepad or platform does not support rumble.
§Example
fn rumble_gamepad_system(
mut rumble_requests: EventWriter<GamepadRumbleRequest>,
gamepads: Query<Entity, With<Gamepad>>,
) {
for entity in gamepads.iter() {
rumble_requests.send(GamepadRumbleRequest::Add {
gamepad: entity,
intensity: GamepadRumbleIntensity::MAX,
duration: Duration::from_secs_f32(0.5),
});
}
}
Variants§
Add
Add a rumble to the given gamepad.
Simultaneous rumble effects add up to the sum of their strengths.
Consequently, if two rumbles at half intensity are added at the same time, their intensities will be added up, and the controller will rumble at full intensity until one of the rumbles finishes, then the rumble will continue at the intensity of the remaining event.
To replace an existing rumble, send a GamepadRumbleRequest::Stop
event first.
Fields
§
intensity: GamepadRumbleIntensity
How intense the rumble should be.
Stop
Stop all running rumbles on the given Entity
.
Implementations§
Trait Implementations§
Source§impl Clone for GamepadRumbleRequest
impl Clone for GamepadRumbleRequest
Source§fn clone(&self) -> GamepadRumbleRequest
fn clone(&self) -> GamepadRumbleRequest
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for GamepadRumbleRequest
impl Component for GamepadRumbleRequest
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§fn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
)
fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )
Registers required components.
Source§impl Enum for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Enum for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, __name_param: &str) -> Option<&dyn PartialReflect>
fn field(&self, __name_param: &str) -> Option<&dyn PartialReflect>
Returns a reference to the value of the field (in the current variant) with the given name. Read more
Source§fn field_at(&self, __index_param: usize) -> Option<&dyn PartialReflect>
fn field_at(&self, __index_param: usize) -> Option<&dyn PartialReflect>
Returns a reference to the value of the field (in the current variant) at the given index.
Source§fn field_mut(&mut self, __name_param: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, __name_param: &str) -> Option<&mut dyn PartialReflect>
Returns a mutable reference to the value of the field (in the current variant) with the given name. Read more
Source§fn field_at_mut(
&mut self,
__index_param: usize,
) -> Option<&mut dyn PartialReflect>
fn field_at_mut( &mut self, __index_param: usize, ) -> Option<&mut dyn PartialReflect>
Returns a mutable reference to the value of the field (in the current variant) at the given index.
Source§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
Returns the index of the field (in the current variant) with the given name. Read more
Source§fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
Returns the name of the field (in the current variant) with the given index. Read more
Source§fn iter_fields(&self) -> VariantFieldIter<'_>
fn iter_fields(&self) -> VariantFieldIter<'_>
Returns an iterator over the values of the current variant’s fields.
Source§fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
The name of the current variant.
Source§fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
The index of the current variant.
Source§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
The type of the current variant.
fn clone_dynamic(&self) -> DynamicEnum
Source§fn is_variant(&self, variant_type: VariantType) -> bool
fn is_variant(&self, variant_type: VariantType) -> bool
Returns true if the current variant’s type matches the given one.
Source§fn variant_path(&self) -> String
fn variant_path(&self) -> String
Returns the full path to the current variant.
Source§impl Event for GamepadRumbleRequest
impl Event for GamepadRumbleRequest
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Source§impl FromReflect for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(__param0: &dyn PartialReflect) -> Option<Self>
fn from_reflect(__param0: &dyn PartialReflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl PartialReflect for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Clones the value as a
Reflect
trait object. Read moreSource§fn try_apply(
&mut self,
__value_param: &dyn PartialReflect,
) -> Result<(), ApplyError>
fn try_apply( &mut self, __value_param: &dyn PartialReflect, ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn try_into_reflect(
self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&dyn Reflect>
fn try_as_reflect(&self) -> Option<&dyn Reflect>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &dyn PartialReflect
fn as_partial_reflect(&self) -> &dyn PartialReflect
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
Casts this type to a mutable, reflected value. Read more
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
Returns a “partial equality” comparison result. Read more
Source§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl TypePath for GamepadRumbleRequest
impl TypePath for GamepadRumbleRequest
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for GamepadRumbleRequestwhere
GamepadRumbleRequest: Any + Send + Sync,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for GamepadRumbleRequest
impl RefUnwindSafe for GamepadRumbleRequest
impl Send for GamepadRumbleRequest
impl Sync for GamepadRumbleRequest
impl Unpin for GamepadRumbleRequest
impl UnwindSafe for GamepadRumbleRequest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
Source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
Source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path
.Source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
Source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident
.Source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
TypePath::crate_name
.Source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
Source§impl<T> DynamicTyped for Twhere
T: Typed,
impl<T> DynamicTyped for Twhere
T: Typed,
Source§fn reflect_type_info(&self) -> &'static TypeInfo
fn reflect_type_info(&self) -> &'static TypeInfo
See
Typed::type_info
.Source§impl<T> GetPath for T
impl<T> GetPath for T
Source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>
Returns a reference to the value specified by
path
. Read moreSource§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>
Returns a mutable reference to the value specified by
path
. Read moreSource§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
Returns a statically typed reference to the value specified by
path
. Read moreSource§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
Returns a statically typed mutable reference to the value specified by
path
. Read moreSource§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more