bevy_input::gamepad

Enum GamepadRumbleRequest

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pub enum GamepadRumbleRequest {
    Add {
        duration: Duration,
        intensity: GamepadRumbleIntensity,
        gamepad: Entity,
    },
    Stop {
        gamepad: Entity,
    },
}
Expand description

An event that controls force-feedback rumbling of a Gamepad entity.

§Notes

Does nothing if the gamepad or platform does not support rumble.

§Example

fn rumble_gamepad_system(
    mut rumble_requests: EventWriter<GamepadRumbleRequest>,
    gamepads: Query<Entity, With<Gamepad>>,
) {
    for entity in gamepads.iter() {
        rumble_requests.send(GamepadRumbleRequest::Add {
            gamepad: entity,
            intensity: GamepadRumbleIntensity::MAX,
            duration: Duration::from_secs_f32(0.5),
        });
    }
}

Variants§

§

Add

Add a rumble to the given gamepad.

Simultaneous rumble effects add up to the sum of their strengths.

Consequently, if two rumbles at half intensity are added at the same time, their intensities will be added up, and the controller will rumble at full intensity until one of the rumbles finishes, then the rumble will continue at the intensity of the remaining event.

To replace an existing rumble, send a GamepadRumbleRequest::Stop event first.

Fields

§duration: Duration

How long the gamepad should rumble.

§intensity: GamepadRumbleIntensity

How intense the rumble should be.

§gamepad: Entity

The gamepad to rumble.

§

Stop

Stop all running rumbles on the given Entity.

Fields

§gamepad: Entity

The gamepad to stop rumble.

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impl GamepadRumbleRequest

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pub fn gamepad(&self) -> Entity

Get the Entity associated with this request.

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impl Clone for GamepadRumbleRequest

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fn clone(&self) -> GamepadRumbleRequest

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for GamepadRumbleRequest
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )

Registers required components.
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impl Enum for GamepadRumbleRequest
where GamepadRumbleRequest: Any + Send + Sync, Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, __name_param: &str) -> Option<&dyn PartialReflect>

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fn index_of(&self, __name_param: &str) -> Option<usize>

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fn name_at(&self, __index_param: usize) -> Option<&str>

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The name of the current variant.
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fn variant_index(&self) -> usize

The index of the current variant.
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The type of the current variant.
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fn clone_dynamic(&self) -> DynamicEnum

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fn get_represented_enum_info(&self) -> Option<&'static EnumInfo>

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impl Event for GamepadRumbleRequest
where Self: Send + Sync + 'static,

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const AUTO_PROPAGATE: bool = false

When true, this event will always attempt to propagate when triggered, without requiring a call to Trigger::propagate.
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type Traversal = ()

The component that describes which Entity to propagate this event to next, when propagation is enabled.
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impl FromReflect for GamepadRumbleRequest
where GamepadRumbleRequest: Any + Send + Sync, Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for GamepadRumbleRequest
where GamepadRumbleRequest: Any + Send + Sync, Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialReflect for GamepadRumbleRequest
where GamepadRumbleRequest: Any + Send + Sync, Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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impl Reflect for GamepadRumbleRequest
where GamepadRumbleRequest: Any + Send + Sync, Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Performs a type-checked assignment of a reflected value to this value. Read more
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impl TypePath for GamepadRumbleRequest

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Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for GamepadRumbleRequest
where GamepadRumbleRequest: Any + Send + Sync, Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadRumbleIntensity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Returns the compile-time info for the underlying type.

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Registers components that are required by the components in this Bundle.
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