pub struct IndirectParametersBuffer(pub BufferVec<IndirectParameters>);
Expand description
The buffer containing the list of IndirectParameters
, for draw commands.
Tuple Fields§
§0: BufferVec<IndirectParameters>
Implementations§
Source§impl IndirectParametersBuffer
impl IndirectParametersBuffer
Sourcepub fn new() -> IndirectParametersBuffer
pub fn new() -> IndirectParametersBuffer
Creates the indirect parameters buffer.
Methods from Deref<Target = BufferVec<IndirectParameters>>§
Sourcepub fn buffer(&self) -> Option<&Buffer>
pub fn buffer(&self) -> Option<&Buffer>
Returns a handle to the buffer, if the data has been uploaded.
Sourcepub fn binding(&self) -> Option<BindingResource<'_>>
pub fn binding(&self) -> Option<BindingResource<'_>>
Returns the binding for the buffer if the data has been uploaded.
Sourcepub fn capacity(&self) -> usize
pub fn capacity(&self) -> usize
Returns the amount of space that the GPU will use before reallocating.
Sourcepub fn set_label(&mut self, label: Option<&str>)
pub fn set_label(&mut self, label: Option<&str>)
Changes the debugging label of the buffer.
The next time the buffer is updated (via [reserve
]), Bevy will inform
the driver of the new label.
Sourcepub fn reserve(&mut self, capacity: usize, device: &RenderDevice)
pub fn reserve(&mut self, capacity: usize, device: &RenderDevice)
Creates a Buffer
on the RenderDevice
with size
at least std::mem::size_of::<T>() * capacity
, unless such a buffer already exists.
If a Buffer
exists, but is too small, references to it will be discarded,
and a new Buffer
will be created. Any previously created Buffer
s
that are no longer referenced will be deleted by the RenderDevice
once it is done using them (typically 1-2 frames).
In addition to any BufferUsages
provided when
the BufferVec
was created, the buffer on the RenderDevice
is marked as BufferUsages::COPY_DST
.
Sourcepub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)
Queues writing of data from system RAM to VRAM using the RenderDevice
and the provided RenderQueue
.
Before queuing the write, a reserve
operation is
executed.
Trait Implementations§
Source§impl Default for IndirectParametersBuffer
impl Default for IndirectParametersBuffer
Source§impl Deref for IndirectParametersBuffer
impl Deref for IndirectParametersBuffer
Source§impl DerefMut for IndirectParametersBuffer
impl DerefMut for IndirectParametersBuffer
impl Resource for IndirectParametersBuffer
Auto Trait Implementations§
impl Freeze for IndirectParametersBuffer
impl RefUnwindSafe for IndirectParametersBuffer
impl Send for IndirectParametersBuffer
impl Sync for IndirectParametersBuffer
impl Unpin for IndirectParametersBuffer
impl UnwindSafe for IndirectParametersBuffer
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
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) to Rc<Any>
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’s vtable from &Trait
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
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