bevy_render::batching::gpu_preprocessing

Struct PreprocessWorkItem

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#[repr(C)]
pub struct PreprocessWorkItem { pub input_index: u32, pub output_index: u32, }
Expand description

One invocation of the preprocessing shader: i.e. one mesh instance in a view.

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§input_index: u32

The index of the batch input data in the input buffer that the shader reads from.

§output_index: u32

In direct mode, this is the index of the MeshUniform in the output buffer that we write to. In indirect mode, this is the index of the IndirectParameters.

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impl Clone for PreprocessWorkItem

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fn clone(&self) -> PreprocessWorkItem

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CreateFrom for PreprocessWorkItem
where Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>, for<'__, '__> u32: CreateFrom,

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fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self

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impl ReadFrom for PreprocessWorkItem
where Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>, for<'__, '__> u32: ReadFrom,

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl ShaderSize for PreprocessWorkItem
where u32: ShaderSize,

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for PreprocessWorkItem

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fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl WriteInto for PreprocessWorkItem
where Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>, for<'__, '__> u32: WriteInto,

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

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impl Zeroable for PreprocessWorkItem

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fn zeroed() -> Self

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impl Copy for PreprocessWorkItem

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impl Pod for PreprocessWorkItem

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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type Bits = T

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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