pub enum RenderSystems {
Show 16 variants
ExtractCommands,
PrepareAssets,
PrepareMeshes,
ManageViews,
Queue,
QueueMeshes,
QueueSweep,
PhaseSort,
Prepare,
PrepareResources,
PrepareResourcesCollectPhaseBuffers,
PrepareResourcesFlush,
PrepareBindGroups,
Render,
Cleanup,
PostCleanup,
}
Expand description
The systems sets of the default App
rendering schedule.
These can be useful for ordering, but you almost never want to add your systems to these sets.
Variants§
ExtractCommands
This is used for applying the commands from the ExtractSchedule
PrepareAssets
Prepare assets that have been created/modified/removed this frame.
PrepareMeshes
Prepares extracted meshes.
ManageViews
Create any additional views such as those used for shadow mapping.
Queue
Queue drawable entities as phase items in render phases ready for sorting (if necessary)
QueueMeshes
A sub-set within Queue
where mesh entity queue systems are executed. Ensures prepare_assets::<RenderMesh>
is completed.
QueueSweep
A sub-set within Queue
where meshes that have
become invisible or changed phases are removed from the bins.
PhaseSort
Sort the SortedRenderPhase
s and
BinKey
s here.
Prepare
Prepare render resources from extracted data for the GPU based on their sorted order.
Create BindGroups
that depend on those data.
PrepareResources
A sub-set within Prepare
for initializing buffers, textures and uniforms for use in bind groups.
PrepareResourcesCollectPhaseBuffers
Collect phase buffers after
PrepareResources
has run.
PrepareResourcesFlush
Flush buffers after PrepareResources
, but before PrepareBindGroups
.
PrepareBindGroups
A sub-set within Prepare
for constructing bind groups, or other data that relies on render resources prepared in PrepareResources
.
Render
Actual rendering happens here. In most cases, only the render backend should insert resources here.
Cleanup
Cleanup render resources here.
PostCleanup
Final cleanup occurs: all entities will be despawned.
Runs after Cleanup
.
Trait Implementations§
Source§impl Clone for RenderSystems
impl Clone for RenderSystems
Source§fn clone(&self) -> RenderSystems
fn clone(&self) -> RenderSystems
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for RenderSystems
impl Debug for RenderSystems
Source§impl Hash for RenderSystems
impl Hash for RenderSystems
Source§impl PartialEq for RenderSystems
impl PartialEq for RenderSystems
Source§impl SystemSet for RenderSystems
impl SystemSet for RenderSystems
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Some
if this system set is a SystemTypeSet
.Source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
true
if this system set is an AnonymousSet
.impl Eq for RenderSystems
impl StructuralPartialEq for RenderSystems
Auto Trait Implementations§
impl Freeze for RenderSystems
impl RefUnwindSafe for RenderSystems
impl Send for RenderSystems
impl Sync for RenderSystems
impl Unpin for RenderSystems
impl UnwindSafe for RenderSystems
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Source§impl<S> IntoScheduleConfigs<Interned<dyn SystemSet>, ()> for Swhere
S: SystemSet,
impl<S> IntoScheduleConfigs<Interned<dyn SystemSet>, ()> for Swhere
S: SystemSet,
Source§fn into_configs(self) -> ScheduleConfigs<Interned<dyn SystemSet>>
fn into_configs(self) -> ScheduleConfigs<Interned<dyn SystemSet>>
ScheduleConfigs
.Source§fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
set
.Source§fn before<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn before<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Source§fn after<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn after<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Source§fn before_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> ScheduleConfigs<T>
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> ScheduleConfigs<T>
set
. Read moreSource§fn after_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> ScheduleConfigs<T>
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> ScheduleConfigs<T>
set
. Read moreSource§fn distributive_run_if<M>(
self,
condition: impl SystemCondition<M> + Clone,
) -> ScheduleConfigs<T>
fn distributive_run_if<M>( self, condition: impl SystemCondition<M> + Clone, ) -> ScheduleConfigs<T>
Source§fn run_if<M>(self, condition: impl SystemCondition<M>) -> ScheduleConfigs<T>
fn run_if<M>(self, condition: impl SystemCondition<M>) -> ScheduleConfigs<T>
Source§fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
set
.