pub struct MorphTargetImage(pub Image);
Expand description
An image formatted for use with MorphWeights
for rendering the morph target.
Tuple Fields§
§0: Image
Implementations§
Source§impl MorphTargetImage
impl MorphTargetImage
Sourcepub fn new(
targets: impl ExactSizeIterator<Item = impl Iterator<Item = MorphAttributes>>,
vertex_count: usize,
asset_usage: RenderAssetUsages,
) -> Result<MorphTargetImage, MorphBuildError>
pub fn new( targets: impl ExactSizeIterator<Item = impl Iterator<Item = MorphAttributes>>, vertex_count: usize, asset_usage: RenderAssetUsages, ) -> Result<MorphTargetImage, MorphBuildError>
Generate textures for each morph target.
This accepts an “iterator of MorphAttributes
iterators”. Each item iterated in the top level
iterator corresponds “the attributes of a specific morph target”.
Each pixel of the texture is a component of morph target animated attributes. So a set of 9 pixels is this morph’s displacement for position, normal and tangents of a single vertex (each taking 3 pixels).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MorphTargetImage
impl RefUnwindSafe for MorphTargetImage
impl Send for MorphTargetImage
impl Sync for MorphTargetImage
impl Unpin for MorphTargetImage
impl UnwindSafe for MorphTargetImage
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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