pub struct SphereMeshBuilder {
pub sphere: Sphere,
pub kind: SphereKind,
}
Fields§
§sphere: Sphere
The Sphere
shape.
kind: SphereKind
The type of sphere mesh that will be built.
Implementations§
Source§impl SphereMeshBuilder
impl SphereMeshBuilder
Sourcepub const fn new(radius: f32, kind: SphereKind) -> Self
pub const fn new(radius: f32, kind: SphereKind) -> Self
Creates a new SphereMeshBuilder
from a radius and SphereKind
.
Sourcepub const fn kind(self, kind: SphereKind) -> Self
pub const fn kind(self, kind: SphereKind) -> Self
Sets the SphereKind
that will be used for building the mesh.
Sourcepub fn ico(&self, subdivisions: usize) -> Result<Mesh, IcosphereError>
pub fn ico(&self, subdivisions: usize) -> Result<Mesh, IcosphereError>
Creates an icosphere mesh with the given number of subdivisions.
The number of faces quadruples with each subdivision.
If there are 80
or more subdivisions, the vertex count will be too large,
and an IcosphereError
is returned.
A good default is 5
subdivisions.
Trait Implementations§
Source§impl Clone for SphereMeshBuilder
impl Clone for SphereMeshBuilder
Source§fn clone(&self) -> SphereMeshBuilder
fn clone(&self) -> SphereMeshBuilder
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SphereMeshBuilder
impl Debug for SphereMeshBuilder
Source§impl Default for SphereMeshBuilder
impl Default for SphereMeshBuilder
Source§fn default() -> SphereMeshBuilder
fn default() -> SphereMeshBuilder
Returns the “default value” for a type. Read more
Source§impl MeshBuilder for SphereMeshBuilder
impl MeshBuilder for SphereMeshBuilder
impl Copy for SphereMeshBuilder
Auto Trait Implementations§
impl Freeze for SphereMeshBuilder
impl RefUnwindSafe for SphereMeshBuilder
impl Send for SphereMeshBuilder
impl Sync for SphereMeshBuilder
impl Unpin for SphereMeshBuilder
impl UnwindSafe for SphereMeshBuilder
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.