pub enum SlotType {
Buffer,
TextureView,
Sampler,
Entity,
}
Expand description
Variants§
Buffer
A GPU-accessible Buffer
.
TextureView
A TextureView
describes a texture used in a pipeline.
Sampler
A texture Sampler
defines how a pipeline will sample from a TextureView
.
Entity
An entity from the ECS.
Trait Implementations§
impl Copy for SlotType
impl Eq for SlotType
impl StructuralPartialEq for SlotType
Auto Trait Implementations§
impl Freeze for SlotType
impl RefUnwindSafe for SlotType
impl Send for SlotType
impl Sync for SlotType
impl Unpin for SlotType
impl UnwindSafe for SlotType
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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) to Box<dyn Any>
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then be further downcast
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Convert
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Convert
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.