pub enum BinnedRenderPhaseType {
MultidrawableMesh,
BatchableMesh,
UnbatchableMesh,
NonMesh,
}
Expand description
Identifies the list within BinnedRenderPhase
that a phase item is to be
placed in.
Variants§
MultidrawableMesh
The item is a mesh that’s eligible for multi-draw indirect rendering and can be batched with other meshes of the same type.
BatchableMesh
The item is a mesh that can be batched with other meshes of the same type and drawn in a single draw call.
UnbatchableMesh
The item is a mesh that’s eligible for indirect rendering, but can’t be batched with other meshes of the same type.
NonMesh
The item isn’t a mesh at all.
Bevy will simply invoke the drawing commands for such items one after another, with no further processing.
The engine itself doesn’t enqueue any items of this type, but it’s available for use in your application and/or plugins.
Implementations§
Source§impl BinnedRenderPhaseType
impl BinnedRenderPhaseType
pub fn mesh( batchable: bool, gpu_preprocessing_support: &GpuPreprocessingSupport, ) -> BinnedRenderPhaseType
Trait Implementations§
Source§impl Clone for BinnedRenderPhaseType
impl Clone for BinnedRenderPhaseType
Source§fn clone(&self) -> BinnedRenderPhaseType
fn clone(&self) -> BinnedRenderPhaseType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for BinnedRenderPhaseType
impl Debug for BinnedRenderPhaseType
Source§impl PartialEq for BinnedRenderPhaseType
impl PartialEq for BinnedRenderPhaseType
impl Copy for BinnedRenderPhaseType
impl StructuralPartialEq for BinnedRenderPhaseType
Auto Trait Implementations§
impl Freeze for BinnedRenderPhaseType
impl RefUnwindSafe for BinnedRenderPhaseType
impl Send for BinnedRenderPhaseType
impl Sync for BinnedRenderPhaseType
impl Unpin for BinnedRenderPhaseType
impl UnwindSafe for BinnedRenderPhaseType
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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T: Any,
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fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
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Converts self
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Converts self
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