pub enum BinnedRenderPhaseType {
BatchableMesh,
UnbatchableMesh,
NonMesh,
}
Expand description
Identifies the list within BinnedRenderPhase
that a phase item is to be
placed in.
Variants§
BatchableMesh
The item is a mesh that’s eligible for indirect rendering and can be batched with other meshes of the same type.
UnbatchableMesh
The item is a mesh that’s eligible for indirect rendering, but can’t be batched with other meshes of the same type.
At the moment, this is used for skinned meshes.
NonMesh
The item isn’t a mesh at all.
Bevy will simply invoke the drawing commands for such items one after another, with no further processing.
The engine itself doesn’t enqueue any items of this type, but it’s available for use in your application and/or plugins.
Implementations§
Source§impl BinnedRenderPhaseType
impl BinnedRenderPhaseType
Sourcepub fn mesh(batchable: bool) -> BinnedRenderPhaseType
pub fn mesh(batchable: bool) -> BinnedRenderPhaseType
Creates the appropriate BinnedRenderPhaseType
for a mesh, given its
batchability.
Trait Implementations§
Source§impl Clone for BinnedRenderPhaseType
impl Clone for BinnedRenderPhaseType
Source§fn clone(&self) -> BinnedRenderPhaseType
fn clone(&self) -> BinnedRenderPhaseType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for BinnedRenderPhaseType
impl Debug for BinnedRenderPhaseType
Source§impl PartialEq for BinnedRenderPhaseType
impl PartialEq for BinnedRenderPhaseType
impl Copy for BinnedRenderPhaseType
impl StructuralPartialEq for BinnedRenderPhaseType
Auto Trait Implementations§
impl Freeze for BinnedRenderPhaseType
impl RefUnwindSafe for BinnedRenderPhaseType
impl Send for BinnedRenderPhaseType
impl Sync for BinnedRenderPhaseType
impl Unpin for BinnedRenderPhaseType
impl UnwindSafe for BinnedRenderPhaseType
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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