bevy_render::render_phase

Enum BinnedRenderPhaseType

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pub enum BinnedRenderPhaseType {
    BatchableMesh,
    UnbatchableMesh,
    NonMesh,
}
Expand description

Identifies the list within BinnedRenderPhase that a phase item is to be placed in.

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BatchableMesh

The item is a mesh that’s eligible for indirect rendering and can be batched with other meshes of the same type.

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UnbatchableMesh

The item is a mesh that’s eligible for indirect rendering, but can’t be batched with other meshes of the same type.

At the moment, this is used for skinned meshes.

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NonMesh

The item isn’t a mesh at all.

Bevy will simply invoke the drawing commands for such items one after another, with no further processing.

The engine itself doesn’t enqueue any items of this type, but it’s available for use in your application and/or plugins.

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impl BinnedRenderPhaseType

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pub fn mesh(batchable: bool) -> BinnedRenderPhaseType

Creates the appropriate BinnedRenderPhaseType for a mesh, given its batchability.

Trait Implementations§

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impl Clone for BinnedRenderPhaseType

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fn clone(&self) -> BinnedRenderPhaseType

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BinnedRenderPhaseType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for BinnedRenderPhaseType

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fn eq(&self, other: &BinnedRenderPhaseType) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BinnedRenderPhaseType

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impl StructuralPartialEq for BinnedRenderPhaseType

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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