Struct BindlessDescriptor

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pub struct BindlessDescriptor {
    pub resources: Cow<'static, [BindlessResourceType]>,
    pub buffers: Cow<'static, [BindlessBufferDescriptor]>,
    pub index_tables: Cow<'static, [BindlessIndexTableDescriptor]>,
}
Expand description

Information about the bindless resources in this object.

The material bind group allocator uses this descriptor in order to create and maintain bind groups. The fields within this bindless descriptor are Cows in order to support both the common case in which the fields are simply static constants and the more unusual case in which the fields are dynamically generated efficiently. An example of the latter case is ExtendedMaterial, which needs to assemble a bindless descriptor from those of the base material and the material extension at runtime.

This structure will only be present if this object is bindless.

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§resources: Cow<'static, [BindlessResourceType]>

The bindless resource types that this object uses, in order of bindless index.

The resource assigned to binding index 0 will be at index 0, the resource assigned to binding index will be at index 1 in this array, and so on. Unused binding indices are set to BindlessResourceType::None.

§buffers: Cow<'static, [BindlessBufferDescriptor]>

The BindlessBufferDescriptor for each bindless buffer that this object uses.

The order of this array is irrelevant.

§index_tables: Cow<'static, [BindlessIndexTableDescriptor]>

The BindlessIndexTableDescriptors describing each bindless index table.

This list must be sorted by the first bindless index.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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