bevy_render::render_resource

Struct PrimitiveState

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#[repr(C)]
pub struct PrimitiveState { pub topology: PrimitiveTopology, pub strip_index_format: Option<IndexFormat>, pub front_face: FrontFace, pub cull_mode: Option<Face>, pub unclipped_depth: bool, pub polygon_mode: PolygonMode, pub conservative: bool, }
Expand description

Describes the state of primitive assembly and rasterization in a render pipeline.

Corresponds to WebGPU GPUPrimitiveState.

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§topology: PrimitiveTopology

The primitive topology used to interpret vertices.

§strip_index_format: Option<IndexFormat>

When drawing strip topologies with indices, this is the required format for the index buffer. This has no effect on non-indexed or non-strip draws.

Specifying this value enables primitive restart, allowing individual strips to be separated with the index value 0xFFFF when using Uint16, or 0xFFFFFFFF when using Uint32.

§front_face: FrontFace

The face to consider the front for the purpose of culling and stencil operations.

§cull_mode: Option<Face>

The face culling mode.

§unclipped_depth: bool

If set to true, the polygon depth is not clipped to 0-1 before rasterization.

Enabling this requires Features::DEPTH_CLIP_CONTROL to be enabled.

§polygon_mode: PolygonMode

Controls the way each polygon is rasterized. Can be either Fill (default), Line or Point

Setting this to Line requires Features::POLYGON_MODE_LINE to be enabled.

Setting this to Point requires Features::POLYGON_MODE_POINT to be enabled.

§conservative: bool

If set to true, the primitives are rendered with conservative overestimation. I.e. any rastered pixel touched by it is filled. Only valid for PolygonMode::Fill!

Enabling this requires Features::CONSERVATIVE_RASTERIZATION to be enabled.

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impl Clone for PrimitiveState

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fn clone(&self) -> PrimitiveState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PrimitiveState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PrimitiveState

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fn default() -> PrimitiveState

Returns the “default value” for a type. Read more
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impl Hash for PrimitiveState

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for PrimitiveState

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fn eq(&self, other: &PrimitiveState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PrimitiveState

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impl Eq for PrimitiveState

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impl StructuralPartialEq for PrimitiveState

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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