pub struct SpecializedRenderPipelines<S: SpecializedRenderPipeline> { /* private fields */ }
Implementations§
Source§impl<S: SpecializedRenderPipeline> SpecializedRenderPipelines<S>
impl<S: SpecializedRenderPipeline> SpecializedRenderPipelines<S>
pub fn specialize( &mut self, cache: &PipelineCache, specialize_pipeline: &S, key: S::Key, ) -> CachedRenderPipelineId
Trait Implementations§
Source§impl<S: SpecializedRenderPipeline> Default for SpecializedRenderPipelines<S>
impl<S: SpecializedRenderPipeline> Default for SpecializedRenderPipelines<S>
impl<S: SpecializedRenderPipeline> Resource for SpecializedRenderPipelines<S>
Auto Trait Implementations§
impl<S> Freeze for SpecializedRenderPipelines<S>
impl<S> RefUnwindSafe for SpecializedRenderPipelines<S>
impl<S> Send for SpecializedRenderPipelines<S>
impl<S> Sync for SpecializedRenderPipelines<S>
impl<S> Unpin for SpecializedRenderPipelines<S>
impl<S> UnwindSafe for SpecializedRenderPipelines<S>
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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