pub struct WgpuTextureView { /* private fields */ }
Expand description
Handle to a texture view.
A TextureView
object describes a texture and associated metadata needed by a
RenderPipeline
or BindGroup
.
Corresponds to WebGPU GPUTextureView
.
Implementations§
Source§impl TextureView
impl TextureView
Sourcepub unsafe fn as_hal<A, F, R>(&self, hal_texture_view_callback: F) -> R
pub unsafe fn as_hal<A, F, R>(&self, hal_texture_view_callback: F) -> R
Returns the inner hal TextureView using a callback. The hal texture will be None
if the
backend type argument does not match with this wgpu Texture
§Safety
- The raw handle obtained from the hal TextureView must not be manually destroyed
Trait Implementations§
Source§impl Clone for TextureView
impl Clone for TextureView
Source§fn clone(&self) -> TextureView
fn clone(&self) -> TextureView
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TextureView
impl Debug for TextureView
Source§impl From<TextureView> for TextureView
impl From<TextureView> for TextureView
Source§fn from(value: TextureView) -> Self
fn from(value: TextureView) -> Self
Converts to this type from the input type.
Source§impl Hash for TextureView
impl Hash for TextureView
Source§impl Ord for TextureView
impl Ord for TextureView
Source§fn cmp(&self, other: &TextureView) -> Ordering
fn cmp(&self, other: &TextureView) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for TextureView
impl PartialEq for TextureView
Source§impl PartialOrd for TextureView
impl PartialOrd for TextureView
impl Eq for TextureView
Auto Trait Implementations§
impl Freeze for TextureView
impl !RefUnwindSafe for TextureView
impl Send for TextureView
impl Sync for TextureView
impl Unpin for TextureView
impl !UnwindSafe for TextureView
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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) to Box<dyn Any>
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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variant of Either<Self, Self>
if into_left
is true
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Converts self
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