pub struct ColorAttachment {
pub texture: CachedTexture,
pub resolve_target: Option<CachedTexture>,
/* private fields */
}
Expand description
A wrapper for a CachedTexture
that is used as a RenderPassColorAttachment
.
Fields§
§texture: CachedTexture
§resolve_target: Option<CachedTexture>
Implementations§
Source§impl ColorAttachment
impl ColorAttachment
pub fn new( texture: CachedTexture, resolve_target: Option<CachedTexture>, clear_color: Option<LinearRgba>, ) -> Self
Sourcepub fn get_attachment(&self) -> RenderPassColorAttachment<'_>
pub fn get_attachment(&self) -> RenderPassColorAttachment<'_>
Get this texture view as an attachment. The attachment will be cleared with a value of
clear_color
if this is the first time calling this function, otherwise it will be loaded.
The returned attachment will always have writing enabled (store: StoreOp::Load
).
Sourcepub fn get_unsampled_attachment(&self) -> RenderPassColorAttachment<'_>
pub fn get_unsampled_attachment(&self) -> RenderPassColorAttachment<'_>
Get this texture view as an attachment, without the resolve target. The attachment will be cleared with
a value of clear_color
if this is the first time calling this function, otherwise it will be loaded.
The returned attachment will always have writing enabled (store: StoreOp::Load
).
Trait Implementations§
Source§impl Clone for ColorAttachment
impl Clone for ColorAttachment
Source§fn clone(&self) -> ColorAttachment
fn clone(&self) -> ColorAttachment
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for ColorAttachment
impl !RefUnwindSafe for ColorAttachment
impl Send for ColorAttachment
impl Sync for ColorAttachment
impl Unpin for ColorAttachment
impl !UnwindSafe for ColorAttachment
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
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