pub struct DepthAttachment {
pub view: TextureView,
/* private fields */
}
Expand description
A wrapper for a TextureView
that is used as a depth-only RenderPassDepthStencilAttachment
.
Fields§
§view: TextureView
Implementations§
Source§impl DepthAttachment
impl DepthAttachment
pub fn new(view: TextureView, clear_value: Option<f32>) -> Self
Sourcepub fn get_attachment(
&self,
store: StoreOp,
) -> RenderPassDepthStencilAttachment<'_>
pub fn get_attachment( &self, store: StoreOp, ) -> RenderPassDepthStencilAttachment<'_>
Get this texture view as an attachment. The attachment will be cleared with a value of
clear_value
if this is the first time calling this function with store
== StoreOp::Store
,
and a clear value was provided, otherwise it will be loaded.
Trait Implementations§
Source§impl Clone for DepthAttachment
impl Clone for DepthAttachment
Source§fn clone(&self) -> DepthAttachment
fn clone(&self) -> DepthAttachment
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for DepthAttachment
impl !RefUnwindSafe for DepthAttachment
impl Send for DepthAttachment
impl Sync for DepthAttachment
impl Unpin for DepthAttachment
impl !UnwindSafe for DepthAttachment
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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