pub struct ScreenshotToScreenPipeline {
pub bind_group_layout: BindGroupLayout,
}
Fields§
§bind_group_layout: BindGroupLayout
Trait Implementations§
Source§impl FromWorld for ScreenshotToScreenPipeline
impl FromWorld for ScreenshotToScreenPipeline
Source§fn from_world(render_world: &mut World) -> Self
fn from_world(render_world: &mut World) -> Self
Creates
Self
using data from the given World
.Source§impl SpecializedRenderPipeline for ScreenshotToScreenPipeline
impl SpecializedRenderPipeline for ScreenshotToScreenPipeline
type Key = TextureFormat
fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor
impl Resource for ScreenshotToScreenPipeline
Auto Trait Implementations§
impl Freeze for ScreenshotToScreenPipeline
impl RefUnwindSafe for ScreenshotToScreenPipeline
impl Send for ScreenshotToScreenPipeline
impl Sync for ScreenshotToScreenPipeline
impl Unpin for ScreenshotToScreenPipeline
impl UnwindSafe for ScreenshotToScreenPipeline
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.