pub struct AmbientLight {
pub color: Color,
pub brightness: f32,
pub affects_lightmapped_meshes: bool,
}
Expand description
An ambient light, which lights the entire scene equally.
This resource is inserted by the PbrPlugin
and by default it is set to a low ambient light.
It can also be added to a camera to override the resource (or default) ambient for that camera only.
§Examples
Make ambient light slightly brighter:
fn setup_ambient_light(mut ambient_light: ResMut<AmbientLight>) {
ambient_light.brightness = 100.0;
}
Fields§
§color: Color
§brightness: f32
A direct scale factor multiplied with color
before being passed to the shader.
After applying this multiplier, the resulting value should be in units of cd/m^2.
affects_lightmapped_meshes: bool
Whether this ambient light has an effect on meshes with lightmaps.
Set this to false if your lightmap baking tool bakes the ambient light into the lightmaps, to avoid rendering that light twice.
By default, this is set to true.
Implementations§
Source§impl AmbientLight
impl AmbientLight
pub const NONE: AmbientLight
Trait Implementations§
Source§impl Clone for AmbientLight
impl Clone for AmbientLight
Source§fn clone(&self) -> AmbientLight
fn clone(&self) -> AmbientLight
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for AmbientLight
Required Components: Camera
.
impl Component for AmbientLight
Required Components: Camera
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>
],
while immutable components will instead have [Component<Mutability = Immutable>
]. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
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fn register_component_hooks(hooks: &mut ComponentHooks)
Component::on_add
, etc.)ComponentHooks
.Source§fn on_add() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
fn on_add() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
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Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper
. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component
, this is populated by annotating fields containing entities with #[entities]
Read moreSource§impl Debug for AmbientLight
impl Debug for AmbientLight
Source§impl Default for AmbientLight
impl Default for AmbientLight
Source§impl ExtractComponent for AmbientLightwhere
Self: Clone,
impl ExtractComponent for AmbientLightwhere
Self: Clone,
Source§type QueryData = &'static AmbientLight
type QueryData = &'static AmbientLight
ReadOnlyQueryData
to fetch the components to extract.Source§type QueryFilter = ()
type QueryFilter = ()
Source§type Out = AmbientLight
type Out = AmbientLight
Source§impl ExtractResource for AmbientLightwhere
Self: Clone,
impl ExtractResource for AmbientLightwhere
Self: Clone,
type Source = AmbientLight
Source§fn extract_resource(source: &Self::Source) -> Self
fn extract_resource(source: &Self::Source) -> Self
Source§impl FromReflect for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn reflect_hash(&self) -> Option<u64>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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name
as a &dyn PartialReflect
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&mut dyn PartialReflect
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fn name_at(&self, index: usize) -> Option<&str>
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for AmbientLight
impl TypePath for AmbientLight
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for AmbientLightwhere
AmbientLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Resource for AmbientLight
Auto Trait Implementations§
impl Freeze for AmbientLight
impl RefUnwindSafe for AmbientLight
impl Send for AmbientLight
impl Sync for AmbientLight
impl Unpin for AmbientLight
impl UnwindSafe for AmbientLight
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impl<C> Bundle for Cwhere
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