bevy_render::render_resource

Struct RawBufferVec

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pub struct RawBufferVec<T: NoUninit> { /* private fields */ }
Expand description

A structure for storing raw bytes that have already been properly formatted for use by the GPU.

“Properly formatted” means that item data already meets the alignment and padding requirements for how it will be used on the GPU. The item type must implement NoUninit for its data representation to be directly copyable.

Index, vertex, and instance-rate vertex buffers have no alignment nor padding requirements and so this helper type is a good choice for them.

The contained data is stored in system RAM. Calling reserve allocates VRAM from the RenderDevice. write_buffer queues copying of the data from system RAM to VRAM.

Other options for storing GPU-accessible data are:

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impl<T: NoUninit> RawBufferVec<T>

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pub const fn new(buffer_usage: BufferUsages) -> Self

Creates a new RawBufferVec with the given BufferUsages.

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pub fn buffer(&self) -> Option<&Buffer>

Returns a handle to the buffer, if the data has been uploaded.

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pub fn binding(&self) -> Option<BindingResource<'_>>

Returns the binding for the buffer if the data has been uploaded.

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pub fn capacity(&self) -> usize

Returns the amount of space that the GPU will use before reallocating.

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pub fn len(&self) -> usize

Returns the number of items that have been pushed to this buffer.

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pub fn is_empty(&self) -> bool

Returns true if the buffer is empty.

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pub fn push(&mut self, value: T) -> usize

Adds a new value and returns its index.

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pub fn append(&mut self, other: &mut RawBufferVec<T>)

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pub fn set_label(&mut self, label: Option<&str>)

Changes the debugging label of the buffer.

The next time the buffer is updated (via reserve), Bevy will inform the driver of the new label.

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pub fn get_label(&self) -> Option<&str>

Returns the label

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pub fn reserve(&mut self, capacity: usize, device: &RenderDevice)

Creates a Buffer on the RenderDevice with size at least size_of::<T>() * capacity, unless a such a buffer already exists.

If a Buffer exists, but is too small, references to it will be discarded, and a new Buffer will be created. Any previously created Buffers that are no longer referenced will be deleted by the RenderDevice once it is done using them (typically 1-2 frames).

In addition to any BufferUsages provided when the RawBufferVec was created, the buffer on the RenderDevice is marked as BufferUsages::COPY_DST.

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pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)

Queues writing of data from system RAM to VRAM using the RenderDevice and the provided RenderQueue.

Before queuing the write, a reserve operation is executed.

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pub fn truncate(&mut self, len: usize)

Reduces the length of the buffer.

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pub fn clear(&mut self)

Removes all elements from the buffer.

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pub fn values(&self) -> &Vec<T>

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pub fn values_mut(&mut self) -> &mut Vec<T>

Trait Implementations§

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impl<T: NoUninit> Extend<T> for RawBufferVec<T>

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fn extend<I: IntoIterator<Item = T>>(&mut self, iter: I)

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more

Auto Trait Implementations§

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impl<T> Freeze for RawBufferVec<T>

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impl<T> !RefUnwindSafe for RawBufferVec<T>

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impl<T> Send for RawBufferVec<T>
where T: Send,

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impl<T> Sync for RawBufferVec<T>
where T: Sync,

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impl<T> Unpin for RawBufferVec<T>
where T: Unpin,

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impl<T> !UnwindSafe for RawBufferVec<T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn from(t: T) -> T

Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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