pub struct BindGroupLayout { /* private fields */ }
Expand description
Bind group layouts define the interface of resources (e.g. buffers, textures, samplers)
for a shader. The actual resource binding is done via a BindGroup
.
This is a lightweight thread-safe wrapper around wgpu’s own BindGroupLayout
,
which can be cloned as needed to workaround lifetime management issues. It may be converted
from and dereferences to wgpu’s BindGroupLayout
.
Can be created via RenderDevice::create_bind_group_layout
.
Implementations§
Source§impl BindGroupLayout
impl BindGroupLayout
Sourcepub fn id(&self) -> BindGroupLayoutId
pub fn id(&self) -> BindGroupLayoutId
Returns the BindGroupLayoutId
representing the unique ID of the bind group layout.
pub fn value(&self) -> &BindGroupLayout
Trait Implementations§
Source§impl Clone for BindGroupLayout
impl Clone for BindGroupLayout
Source§fn clone(&self) -> BindGroupLayout
fn clone(&self) -> BindGroupLayout
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for BindGroupLayout
impl Debug for BindGroupLayout
Source§impl Deref for BindGroupLayout
impl Deref for BindGroupLayout
Source§impl From<BindGroupLayout> for BindGroupLayout
impl From<BindGroupLayout> for BindGroupLayout
Source§fn from(value: BindGroupLayout) -> Self
fn from(value: BindGroupLayout) -> Self
Converts to this type from the input type.
Source§impl Hash for BindGroupLayout
impl Hash for BindGroupLayout
Source§impl PartialEq for BindGroupLayout
impl PartialEq for BindGroupLayout
impl Eq for BindGroupLayout
Auto Trait Implementations§
impl Freeze for BindGroupLayout
impl !RefUnwindSafe for BindGroupLayout
impl Send for BindGroupLayout
impl Sync for BindGroupLayout
impl Unpin for BindGroupLayout
impl !UnwindSafe for BindGroupLayout
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
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.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Source§fn equivalent(&self, key: &K) -> bool
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Compare self to
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and return true
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts
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