pub struct ComputePipeline { /* private fields */ }
Expand description
A ComputePipeline
represents a compute pipeline and its single shader stage.
May be converted from and dereferences to a wgpu ComputePipeline
.
Can be created via RenderDevice::create_compute_pipeline
.
Implementations§
Source§impl ComputePipeline
impl ComputePipeline
Sourcepub fn id(&self) -> ComputePipelineId
pub fn id(&self) -> ComputePipelineId
Returns the ComputePipelineId
.
Methods from Deref<Target = ComputePipeline>§
Sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
If this pipeline was created with a default layout,
then bind groups created with the returned BindGroupLayout
can only be used with this
pipeline.
This method will raise a validation error if there is no bind group layout at index
.
Trait Implementations§
Source§impl Clone for ComputePipeline
impl Clone for ComputePipeline
Source§fn clone(&self) -> ComputePipeline
fn clone(&self) -> ComputePipeline
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ComputePipeline
impl Debug for ComputePipeline
Source§impl Deref for ComputePipeline
impl Deref for ComputePipeline
Source§impl From<ComputePipeline> for ComputePipeline
impl From<ComputePipeline> for ComputePipeline
Source§fn from(value: ComputePipeline) -> Self
fn from(value: ComputePipeline) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for ComputePipeline
impl !RefUnwindSafe for ComputePipeline
impl Send for ComputePipeline
impl Sync for ComputePipeline
impl Unpin for ComputePipeline
impl !UnwindSafe for ComputePipeline
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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Convert
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) to Rc<Any>
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can then be
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fn as_any(&self) -> &(dyn Any + 'static)
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’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
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variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
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