pub struct RawComputePipelineDescriptor<'a> {
pub label: Option<&'a str>,
pub layout: Option<&'a PipelineLayout>,
pub module: &'a ShaderModule,
pub entry_point: Option<&'a str>,
pub compilation_options: PipelineCompilationOptions<'a>,
pub cache: Option<&'a PipelineCache>,
}
Expand description
Describes a compute pipeline.
For use with Device::create_compute_pipeline
.
Corresponds to WebGPU GPUComputePipelineDescriptor
.
Fields§
§label: Option<&'a str>
Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
layout: Option<&'a PipelineLayout>
The layout of bind groups for this pipeline.
If this is set, then Device::create_compute_pipeline
will raise a validation error if
the layout doesn’t match what the shader module(s) expect.
Using the same PipelineLayout
for many RenderPipeline
or ComputePipeline
pipelines guarantees that you don’t have to rebind any resources when switching between
those pipelines.
§Default pipeline layout
If layout
is None
, then the pipeline has a default layout created and used instead.
The default layout is deduced from the shader modules.
You can use ComputePipeline::get_bind_group_layout
to create bind groups for use with
the default layout. However, these bind groups cannot be used with any other pipelines. This
is convenient for simple pipelines, but using an explicit layout is recommended in most
cases.
module: &'a ShaderModule
The compiled shader module for this stage.
entry_point: Option<&'a str>
The name of the entry point in the compiled shader to use.
If Some
, there must be a compute shader entry point with this name in module
.
Otherwise, expect exactly one compute shader entry point in module
, which will be
selected.
compilation_options: PipelineCompilationOptions<'a>
Advanced options for when this pipeline is compiled
This implements Default
, and for most users can be set to Default::default()
cache: Option<&'a PipelineCache>
The pipeline cache to use when creating this pipeline.
Trait Implementations§
Source§impl<'a> Clone for ComputePipelineDescriptor<'a>
impl<'a> Clone for ComputePipelineDescriptor<'a>
Source§fn clone(&self) -> ComputePipelineDescriptor<'a>
fn clone(&self) -> ComputePipelineDescriptor<'a>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl<'a> Freeze for ComputePipelineDescriptor<'a>
impl<'a> !RefUnwindSafe for ComputePipelineDescriptor<'a>
impl<'a> Send for ComputePipelineDescriptor<'a>
impl<'a> Sync for ComputePipelineDescriptor<'a>
impl<'a> Unpin for ComputePipelineDescriptor<'a>
impl<'a> !UnwindSafe for ComputePipelineDescriptor<'a>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more