pub struct Sampler { /* private fields */ }
Expand description
A Sampler defines how a pipeline will sample from a TextureView
.
They define image filters (including anisotropy) and address (wrapping) modes, among other things.
May be converted from and dereferences to a wgpu Sampler
.
Can be created via RenderDevice::create_sampler
.
Implementations§
Trait Implementations§
Source§impl<'a> IntoBinding<'a> for &'a Sampler
impl<'a> IntoBinding<'a> for &'a Sampler
fn into_binding(self) -> BindingResource<'a>
Auto Trait Implementations§
impl Freeze for Sampler
impl !RefUnwindSafe for Sampler
impl Send for Sampler
impl Sync for Sampler
impl Unpin for Sampler
impl !UnwindSafe for Sampler
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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