pub struct MeshMaterial3d<M: Material>(pub Handle<M>);
Expand description
A material used for rendering a Mesh3d
.
See Material
for general information about 3D materials and how to implement your own materials.
§Example
// Spawn an entity with a mesh using `StandardMaterial`.
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Capsule3d::default())),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: RED.into(),
..Default::default()
})),
));
}
Tuple Fields§
§0: Handle<M>
Methods from Deref<Target = Handle<M>>§
Trait Implementations§
Source§impl<M: Material> AsAssetId for MeshMaterial3d<M>
impl<M: Material> AsAssetId for MeshMaterial3d<M>
Source§impl<M: Clone + Material> Clone for MeshMaterial3d<M>
impl<M: Clone + Material> Clone for MeshMaterial3d<M>
Source§fn clone(&self) -> MeshMaterial3d<M>
fn clone(&self) -> MeshMaterial3d<M>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<M: Material> Component for MeshMaterial3d<M>
impl<M: Material> Component for MeshMaterial3d<M>
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>
,
while immutable components will instead have Component<Mutability = Immutable>
. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper
. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component
, this is populated by annotating fields containing entities with #[entities]
Read moreSource§impl<M: Material> Default for MeshMaterial3d<M>
impl<M: Material> Default for MeshMaterial3d<M>
Source§impl<M: Material> Deref for MeshMaterial3d<M>
impl<M: Material> Deref for MeshMaterial3d<M>
Source§impl<M: Material> DerefMut for MeshMaterial3d<M>
impl<M: Material> DerefMut for MeshMaterial3d<M>
Source§impl<M: Material> ErasedRenderAsset for MeshMaterial3d<M>
impl<M: Material> ErasedRenderAsset for MeshMaterial3d<M>
Source§type SourceAsset = M
type SourceAsset = M
The representation of the asset in the “main world”.
Source§type ErasedAsset = PreparedMaterial
type ErasedAsset = PreparedMaterial
The target representation of the asset in the “render world”.
Source§type Param = (Res<'static, RenderDevice>, Res<'static, DefaultOpaqueRendererMethod>, ResMut<'static, MaterialBindGroupAllocators>, ResMut<'static, RenderMaterialBindings>, Res<'static, DrawFunctions<Opaque3d>>, Res<'static, DrawFunctions<AlphaMask3d>>, Res<'static, DrawFunctions<Transmissive3d>>, Res<'static, DrawFunctions<Transparent3d>>, Res<'static, DrawFunctions<Opaque3dPrepass>>, Res<'static, DrawFunctions<AlphaMask3dPrepass>>, Res<'static, DrawFunctions<Opaque3dDeferred>>, Res<'static, DrawFunctions<AlphaMask3dDeferred>>, Res<'static, DrawFunctions<Shadow>>, Res<'static, AssetServer>, (Option<Res<'static, ShadowsEnabled<M>>>, Option<Res<'static, PrepassEnabled<M>>>, <M as AsBindGroup>::Param))
type Param = (Res<'static, RenderDevice>, Res<'static, DefaultOpaqueRendererMethod>, ResMut<'static, MaterialBindGroupAllocators>, ResMut<'static, RenderMaterialBindings>, Res<'static, DrawFunctions<Opaque3d>>, Res<'static, DrawFunctions<AlphaMask3d>>, Res<'static, DrawFunctions<Transmissive3d>>, Res<'static, DrawFunctions<Transparent3d>>, Res<'static, DrawFunctions<Opaque3dPrepass>>, Res<'static, DrawFunctions<AlphaMask3dPrepass>>, Res<'static, DrawFunctions<Opaque3dDeferred>>, Res<'static, DrawFunctions<AlphaMask3dDeferred>>, Res<'static, DrawFunctions<Shadow>>, Res<'static, AssetServer>, (Option<Res<'static, ShadowsEnabled<M>>>, Option<Res<'static, PrepassEnabled<M>>>, <M as AsBindGroup>::Param))
Specifies all ECS data required by
ErasedRenderAsset::prepare_asset
. Read moreSource§fn prepare_asset(
material: Self::SourceAsset,
material_id: AssetId<Self::SourceAsset>,
(render_device, default_opaque_render_method, bind_group_allocators, render_material_bindings, opaque_draw_functions, alpha_mask_draw_functions, transmissive_draw_functions, transparent_draw_functions, opaque_prepass_draw_functions, alpha_mask_prepass_draw_functions, opaque_deferred_draw_functions, alpha_mask_deferred_draw_functions, shadow_draw_functions, asset_server, (shadows_enabled, prepass_enabled, material_param)): &mut SystemParamItem<'_, '_, Self::Param>,
) -> Result<Self::ErasedAsset, PrepareAssetError<Self::SourceAsset>>
fn prepare_asset( material: Self::SourceAsset, material_id: AssetId<Self::SourceAsset>, (render_device, default_opaque_render_method, bind_group_allocators, render_material_bindings, opaque_draw_functions, alpha_mask_draw_functions, transmissive_draw_functions, transparent_draw_functions, opaque_prepass_draw_functions, alpha_mask_prepass_draw_functions, opaque_deferred_draw_functions, alpha_mask_deferred_draw_functions, shadow_draw_functions, asset_server, (shadows_enabled, prepass_enabled, material_param)): &mut SystemParamItem<'_, '_, Self::Param>, ) -> Result<Self::ErasedAsset, PrepareAssetError<Self::SourceAsset>>
Prepares the
ErasedRenderAsset::SourceAsset
for the GPU by transforming it into a ErasedRenderAsset
. Read moreSource§fn unload_asset(
source_asset: AssetId<Self::SourceAsset>,
(_, _, bind_group_allocators, render_material_bindings): &mut SystemParamItem<'_, '_, Self::Param>,
)
fn unload_asset( source_asset: AssetId<Self::SourceAsset>, (_, _, bind_group_allocators, render_material_bindings): &mut SystemParamItem<'_, '_, Self::Param>, )
Called whenever the
ErasedRenderAsset::SourceAsset
has been removed. Read moreSource§fn asset_usage(_source_asset: &Self::SourceAsset) -> RenderAssetUsages
fn asset_usage(_source_asset: &Self::SourceAsset) -> RenderAssetUsages
Whether or not to unload the asset after extracting it to the render world.
Source§fn byte_len(erased_asset: &Self::SourceAsset) -> Option<usize>
fn byte_len(erased_asset: &Self::SourceAsset) -> Option<usize>
Size of the data the asset will upload to the gpu. Specifying a return value
will allow the asset to be throttled via
RenderAssetBytesPerFrameLimiter
.Source§impl<M: Material> From<&MeshMaterial3d<M>> for AssetId<M>
impl<M: Material> From<&MeshMaterial3d<M>> for AssetId<M>
Source§fn from(material: &MeshMaterial3d<M>) -> Self
fn from(material: &MeshMaterial3d<M>) -> Self
Converts to this type from the input type.
Source§impl<M: Material> From<MeshMaterial3d<M>> for AssetId<M>
impl<M: Material> From<MeshMaterial3d<M>> for AssetId<M>
Source§fn from(material: MeshMaterial3d<M>) -> Self
fn from(material: MeshMaterial3d<M>) -> Self
Converts to this type from the input type.
Source§impl<M> FromReflect for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> FromReflect for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl<M> GetTypeRegistration for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> GetTypeRegistration for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl<M: Material> PartialEq for MeshMaterial3d<M>
impl<M: Material> PartialEq for MeshMaterial3d<M>
Source§impl<M> PartialReflect for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> PartialReflect for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
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self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&dyn Reflect>
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Attempts to cast this type to a fully-reflected value.
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Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect
Casts this type to a reflected value. Read more
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Casts this type to a mutable, reflected value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Attempts to clone
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using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
For a type implementing
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, combines reflect_clone
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fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl<M> Reflect for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> Reflect for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
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Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl<M> TupleStruct for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> TupleStruct for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, index: usize) -> Option<&dyn PartialReflect>
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fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
Will return
None
if TypeInfo
is not available.Source§impl<M> TypePath for MeshMaterial3d<M>
impl<M> TypePath for MeshMaterial3d<M>
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl<M> Typed for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> Typed for MeshMaterial3d<M>where
MeshMaterial3d<M>: Any + Send + Sync,
M: TypePath + Material,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M: Material> Eq for MeshMaterial3d<M>
Auto Trait Implementations§
impl<M> Freeze for MeshMaterial3d<M>
impl<M> !RefUnwindSafe for MeshMaterial3d<M>
impl<M> Send for MeshMaterial3d<M>
impl<M> Sync for MeshMaterial3d<M>
impl<M> Unpin for MeshMaterial3d<M>
impl<M> !UnwindSafe for MeshMaterial3d<M>
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
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impl<T, W> HasTypeWitness<W> for Twhere
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Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
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fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
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otherwise. Read moreSource§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
Source§impl<T> TypeData for T
impl<T> TypeData for T
Source§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.