pub enum AlphaMode {
Opaque,
Mask(f32),
Blend,
Premultiplied,
AlphaToCoverage,
Add,
Multiply,
}
Expand description
Sets how a material’s base color alpha channel is used for transparency.
Variants§
Opaque
Base color alpha values are overridden to be fully opaque (1.0).
Mask(f32)
Reduce transparency to fully opaque or fully transparent based on a threshold.
Compares the base color alpha value to the specified threshold. If the value is below the threshold, considers the color to be fully transparent (alpha is set to 0.0). If it is equal to or above the threshold, considers the color to be fully opaque (alpha is set to 1.0).
Blend
The base color alpha value defines the opacity of the color. Standard alpha-blending is used to blend the fragment’s color with the color behind it.
Premultiplied
Similar to AlphaMode::Blend
, however assumes RGB channel values are
premultiplied.
For otherwise constant RGB values, behaves more like AlphaMode::Blend
for
alpha values closer to 1.0, and more like AlphaMode::Add
for
alpha values closer to 0.0.
Can be used to avoid “border” or “outline” artifacts that can occur when using plain alpha-blended textures.
AlphaToCoverage
Spreads the fragment out over a hardware-dependent number of sample
locations proportional to the alpha value. This requires multisample
antialiasing; if MSAA isn’t on, this is identical to
AlphaMode::Mask
with a value of 0.5.
Alpha to coverage provides improved performance and better visual
fidelity over AlphaMode::Blend
, as Bevy doesn’t have to sort objects
when it’s in use. It’s especially useful for complex transparent objects
like foliage.
Add
Combines the color of the fragments with the colors behind them in an additive process, (i.e. like light) producing lighter results.
Black produces no effect. Alpha values can be used to modulate the result.
Useful for effects like holograms, ghosts, lasers and other energy beams.
Multiply
Combines the color of the fragments with the colors behind them in a multiplicative process, (i.e. like pigments) producing darker results.
White produces no effect. Alpha values can be used to modulate the result.
Useful for effects like stained glass, window tint film and some colored liquids.
Trait Implementations§
Source§impl Enum for AlphaMode
impl Enum for AlphaMode
Source§fn field(&self, __name_param: &str) -> Option<&dyn PartialReflect>
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Source§impl FromReflect for AlphaMode
impl FromReflect for AlphaMode
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
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if that fails. Read moreSource§impl GetTypeRegistration for AlphaMode
impl GetTypeRegistration for AlphaMode
Source§fn get_type_registration() -> TypeRegistration
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fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for AlphaMode
impl PartialReflect for AlphaMode
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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Source§impl Reflect for AlphaMode
impl Reflect for AlphaMode
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fn as_any_mut(&mut self) -> &mut dyn Any
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Source§impl TypePath for AlphaMode
impl TypePath for AlphaMode
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fn type_path() -> &'static str
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fn crate_name() -> Option<&'static str>
impl Copy for AlphaMode
impl Eq for AlphaMode
impl StructuralPartialEq for AlphaMode
Auto Trait Implementations§
impl Freeze for AlphaMode
impl RefUnwindSafe for AlphaMode
impl Send for AlphaMode
impl Sync for AlphaMode
impl Unpin for AlphaMode
impl UnwindSafe for AlphaMode
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