pub enum CapsuleUvProfile {
Aspect,
Uniform,
Fixed,
}
Expand description
Manner in which UV coordinates are distributed vertically.
Variants§
Aspect
UV space is distributed by how much of the capsule consists of the hemispheres.
Uniform
Hemispheres get UV space according to the ratio of latitudes to rings.
Fixed
Upper third of the texture goes to the northern hemisphere, middle third to the cylinder and lower third to the southern one.
Trait Implementations§
Source§impl Clone for CapsuleUvProfile
impl Clone for CapsuleUvProfile
Source§fn clone(&self) -> CapsuleUvProfile
fn clone(&self) -> CapsuleUvProfile
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CapsuleUvProfile
impl Debug for CapsuleUvProfile
Source§impl Default for CapsuleUvProfile
impl Default for CapsuleUvProfile
Source§fn default() -> CapsuleUvProfile
fn default() -> CapsuleUvProfile
Returns the “default value” for a type. Read more
impl Copy for CapsuleUvProfile
Auto Trait Implementations§
impl Freeze for CapsuleUvProfile
impl RefUnwindSafe for CapsuleUvProfile
impl Send for CapsuleUvProfile
impl Sync for CapsuleUvProfile
impl Unpin for CapsuleUvProfile
impl UnwindSafe for CapsuleUvProfile
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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. Box<dyn Any>
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Convert
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. Rc<Any>
can then be
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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. This is needed since Rust cannot
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.