bevy_render::mesh::primitives

Enum CircularMeshUvMode

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#[non_exhaustive]
pub enum CircularMeshUvMode { Mask { angle: f32, }, }
Expand description

Specifies how to generate UV-mappings for the CircularSector and CircularSegment shapes.

Currently the only variant is Mask, which is good for showing a portion of a texture that includes the entire circle, particularly the same texture will be displayed with different fractions of a complete circle.

It’s expected that more will be added in the future, such as a variant that causes the texture to be scaled to fit the bounding box of the shape, which would be good for packed textures only including the portion of the circle that is needed to display.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Mask

Treats the shape as a mask over a circle of equal size and radius, with the center of the circle at the center of the texture.

Fields

§angle: f32

Angle by which to rotate the shape when generating the UV map.

Trait Implementations§

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impl Clone for CircularMeshUvMode

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fn clone(&self) -> CircularMeshUvMode

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CircularMeshUvMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CircularMeshUvMode

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for CircularMeshUvMode

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fn eq(&self, other: &CircularMeshUvMode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for CircularMeshUvMode

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impl StructuralPartialEq for CircularMeshUvMode

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