pub enum SlotValue {
Buffer(Buffer),
TextureView(TextureView),
Sampler(Sampler),
Entity(Entity),
}
Expand description
A value passed between render Nodes
.
Corresponds to the SlotType
specified in the RenderGraph
.
Slots can have four different types of values:
Buffer
, TextureView
, Sampler
and Entity
.
These values do not contain the actual render data, but only the ids to retrieve them.
Variants§
Buffer(Buffer)
A GPU-accessible Buffer
.
TextureView(TextureView)
A TextureView
describes a texture used in a pipeline.
Sampler(Sampler)
A texture Sampler
defines how a pipeline will sample from a TextureView
.
Entity(Entity)
An entity from the ECS.
Implementations§
Trait Implementations§
Source§impl From<TextureView> for SlotValue
impl From<TextureView> for SlotValue
Source§fn from(value: TextureView) -> Self
fn from(value: TextureView) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for SlotValue
impl RefUnwindSafe for SlotValue
impl Send for SlotValue
impl Sync for SlotValue
impl Unpin for SlotValue
impl UnwindSafe for SlotValue
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.