pub trait Component:
Send
+ Sync
+ 'static {
const STORAGE_TYPE: StorageType;
// Provided methods
fn register_component_hooks(_hooks: &mut ComponentHooks) { ... }
fn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
) { ... }
}
Expand description
A data type that can be used to store data for an entity.
Component
is a derivable trait: this means that a data type can implement it by applying a #[derive(Component)]
attribute to it.
However, components must always satisfy the Send + Sync + 'static
trait bounds.
§Examples
Components can take many forms: they are usually structs, but can also be of every other kind of data type, like enums or zero sized types. The following examples show how components are laid out in code.
// A component can contain data...
#[derive(Component)]
struct LicensePlate(String);
// ... but it can also be a zero-sized marker.
#[derive(Component)]
struct Car;
// Components can also be structs with named fields...
#[derive(Component)]
struct VehiclePerformance {
acceleration: f32,
top_speed: f32,
handling: f32,
}
// ... or enums.
#[derive(Component)]
enum WheelCount {
Two,
Three,
Four,
}
§Component and data access
See the entity
module level documentation to learn how to add or remove components from an entity.
See the documentation for Query
to learn how to access component data from a system.
§Choosing a storage type
Components can be stored in the world using different strategies with their own performance implications.
By default, components are added to the Table
storage, which is optimized for query iteration.
Alternatively, components can be added to the SparseSet
storage, which is optimized for component insertion and removal.
This is achieved by adding an additional #[component(storage = "SparseSet")]
attribute to the derive one:
#[derive(Component)]
#[component(storage = "SparseSet")]
struct ComponentA;
§Required Components
Components can specify Required Components. If some Component
A
requires Component
B
, then when A
is inserted,
B
will also be initialized and inserted (if it was not manually specified).
The Default
constructor will be used to initialize the component, by default:
#[derive(Component)]
#[require(B)]
struct A;
#[derive(Component, Default, PartialEq, Eq, Debug)]
struct B(usize);
// This will implicitly also insert B with the Default constructor
let id = world.spawn(A).id();
assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
// This will _not_ implicitly insert B, because it was already provided
world.spawn((A, B(11)));
Components can have more than one required component:
#[derive(Component)]
#[require(B, C)]
struct A;
#[derive(Component, Default, PartialEq, Eq, Debug)]
#[require(C)]
struct B(usize);
#[derive(Component, Default, PartialEq, Eq, Debug)]
struct C(u32);
// This will implicitly also insert B and C with their Default constructors
let id = world.spawn(A).id();
assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
assert_eq!(&C(0), world.entity(id).get::<C>().unwrap());
You can also define a custom constructor function or closure:
#[derive(Component)]
#[require(C(init_c))]
struct A;
#[derive(Component, PartialEq, Eq, Debug)]
#[require(C(|| C(20)))]
struct B;
#[derive(Component, PartialEq, Eq, Debug)]
struct C(usize);
fn init_c() -> C {
C(10)
}
// This will implicitly also insert C with the init_c() constructor
let id = world.spawn(A).id();
assert_eq!(&C(10), world.entity(id).get::<C>().unwrap());
// This will implicitly also insert C with the `|| C(20)` constructor closure
let id = world.spawn(B).id();
assert_eq!(&C(20), world.entity(id).get::<C>().unwrap());
Required components are recursive. This means, if a Required Component has required components, those components will also be inserted if they are missing:
#[derive(Component)]
#[require(B)]
struct A;
#[derive(Component, Default, PartialEq, Eq, Debug)]
#[require(C)]
struct B(usize);
#[derive(Component, Default, PartialEq, Eq, Debug)]
struct C(u32);
// This will implicitly also insert B and C with their Default constructors
let id = world.spawn(A).id();
assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
assert_eq!(&C(0), world.entity(id).get::<C>().unwrap());
Note that cycles in the “component require tree” will result in stack overflows when attempting to insert a component.
This “multiple inheritance” pattern does mean that it is possible to have duplicate requires for a given type at different levels of the inheritance tree:
#[derive(Component)]
struct X(usize);
#[derive(Component, Default)]
#[require(X(|| X(1)))]
struct Y;
#[derive(Component)]
#[require(
Y,
X(|| X(2)),
)]
struct Z;
// In this case, the x2 constructor is used for X
let id = world.spawn(Z).id();
assert_eq!(2, world.entity(id).get::<X>().unwrap().0);
In general, this shouldn’t happen often, but when it does the algorithm for choosing the constructor from the tree is simple and predictable:
- A constructor from a direct
#[require()]
, if one exists, is selected with priority. - Otherwise, perform a Depth First Search on the tree of requirements and select the first one found.
From a user perspective, just think about this as the following:
- Specifying a required component constructor for Foo directly on a spawned component Bar will result in that constructor being used (and overriding existing constructors lower in the inheritance tree). This is the classic “inheritance override” behavior people expect.
- For cases where “multiple inheritance” results in constructor clashes, Components should be listed in “importance order”. List a component earlier in the requirement list to initialize its inheritance tree earlier.
§Registering required components at runtime
In most cases, required components should be registered using the require
attribute as shown above.
However, in some cases, it may be useful to register required components at runtime.
This can be done through World::register_required_components
or World::register_required_components_with
for the Default
and custom constructors respectively:
#[derive(Component)]
struct A;
#[derive(Component, Default, PartialEq, Eq, Debug)]
struct B(usize);
#[derive(Component, PartialEq, Eq, Debug)]
struct C(u32);
// Register B as required by A and C as required by B.
world.register_required_components::<A, B>();
world.register_required_components_with::<B, C>(|| C(2));
// This will implicitly also insert B with its Default constructor
// and C with the custom constructor defined by B.
let id = world.spawn(A).id();
assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
assert_eq!(&C(2), world.entity(id).get::<C>().unwrap());
Similar rules as before apply to duplicate requires fer a given type at different levels
of the inheritance tree. A
requiring C
directly would take precedence over indirectly
requiring it through A
requiring B
and B
requiring C
.
Unlike with the require
attribute, directly requiring the same component multiple times
for the same component will result in a panic. This is done to prevent conflicting constructors
and confusing ordering dependencies.
Note that requirements must currently be registered before the requiring component is inserted into the world for the first time. Registering requirements after this will lead to a panic.
§Adding component’s hooks
See ComponentHooks
for a detailed explanation of component’s hooks.
Alternatively to the example shown in ComponentHooks
’ documentation, hooks can be configured using following attributes:
#[component(on_add = on_add_function)]
#[component(on_insert = on_insert_function)]
#[component(on_replace = on_replace_function)]
#[component(on_remove = on_remove_function)]
#[derive(Component)]
#[component(on_add = my_on_add_hook)]
#[component(on_insert = my_on_insert_hook)]
// Another possible way of configuring hooks:
// #[component(on_add = my_on_add_hook, on_insert = my_on_insert_hook)]
//
// We don't have a replace or remove hook, so we can leave them out:
// #[component(on_replace = my_on_replace_hook, on_remove = my_on_remove_hook)]
struct ComponentA;
fn my_on_add_hook(world: DeferredWorld, entity: Entity, id: ComponentId) {
// ...
}
// You can also omit writing some types using generics.
fn my_on_insert_hook<T1, T2>(world: DeferredWorld, _: T1, _: T2) {
// ...
}
§Implementing the trait for foreign types
As a consequence of the orphan rule, it is not possible to separate into two different crates the implementation of Component
from the definition of a type.
This means that it is not possible to directly have a type defined in a third party library as a component.
This important limitation can be easily worked around using the newtype pattern:
this makes it possible to locally define and implement Component
for a tuple struct that wraps the foreign type.
The following example gives a demonstration of this pattern.
// `Component` is defined in the `bevy_ecs` crate.
use bevy_ecs::component::Component;
// `Duration` is defined in the `std` crate.
use std::time::Duration;
// It is not possible to implement `Component` for `Duration` from this position, as they are
// both foreign items, defined in an external crate. However, nothing prevents to define a new
// `Cooldown` type that wraps `Duration`. As `Cooldown` is defined in a local crate, it is
// possible to implement `Component` for it.
#[derive(Component)]
struct Cooldown(Duration);
§!Sync
Components
A !Sync
type cannot implement Component
. However, it is possible to wrap a Send
but not Sync
type in SyncCell
or the currently unstable Exclusive
to make it Sync
. This forces only
having mutable access (&mut T
only, never &T
), but makes it safe to reference across multiple
threads.
This will fail to compile since RefCell
is !Sync
.
#[derive(Component)]
struct NotSync {
counter: RefCell<usize>,
}
This will compile since the RefCell
is wrapped with SyncCell
.
use bevy_utils::synccell::SyncCell;
// This will compile.
#[derive(Component)]
struct ActuallySync {
counter: SyncCell<RefCell<usize>>,
}
Required Associated Constants§
Sourceconst STORAGE_TYPE: StorageType
const STORAGE_TYPE: StorageType
A constant indicating the storage type used for this component.
Provided Methods§
Sourcefn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its ComponentHooks
.
Sourcefn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
)
fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )
Registers required components.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
Source§impl Component for DependencyLoadState
impl Component for DependencyLoadState
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for LoadState
impl Component for LoadState
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for RecursiveDependencyLoadState
impl Component for RecursiveDependencyLoadState
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for DepthOfFieldPipelines
impl Component for DepthOfFieldPipelines
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for DebandDither
impl Component for DebandDither
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Tonemapping
impl Component for Tonemapping
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for HierarchyEvent
impl Component for HierarchyEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for GamepadEvent
impl Component for GamepadEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for GamepadRumbleRequest
impl Component for GamepadRumbleRequest
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for RawGamepadEvent
impl Component for RawGamepadEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for ClusterConfig
impl Component for ClusterConfig
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for LightEntity
impl Component for LightEntity
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ShadowFilteringMethod
impl Component for ShadowFilteringMethod
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PickingInteraction
impl Component for PickingInteraction
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PointerId
Required Components: PointerLocation
, PointerPress
, PointerInteraction
.
impl Component for PointerId
Required Components: PointerLocation
, PointerPress
, PointerInteraction
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for AppExit
impl Component for AppExit
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for FileDragAndDrop
impl Component for FileDragAndDrop
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for Ime
impl Component for Ime
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for Msaa
impl Component for Msaa
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Projection
impl Component for Projection
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Visibility
Required Components: InheritedVisibility
, ViewVisibility
.
impl Component for Visibility
Required Components: InheritedVisibility
, ViewVisibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Readback
impl Component for Readback
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for AppLifecycle
impl Component for AppLifecycle
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for WindowEvent
impl Component for WindowEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for CursorIcon
impl Component for CursorIcon
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for AccessibilityNode
impl Component for AccessibilityNode
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ActionRequest
impl Component for ActionRequest
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for UntypedAssetLoadFailedEvent
impl Component for UntypedAssetLoadFailedEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for AutoExposure
impl Component for AutoExposure
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Bloom
impl Component for Bloom
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ContrastAdaptiveSharpening
impl Component for ContrastAdaptiveSharpening
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for DenoiseCas
impl Component for DenoiseCas
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewCasPipeline
impl Component for ViewCasPipeline
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewTransmissionTexture
impl Component for ViewTransmissionTexture
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for DeferredLightingIdDepthTexture
impl Component for DeferredLightingIdDepthTexture
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for AuxiliaryDepthOfFieldTexture
impl Component for AuxiliaryDepthOfFieldTexture
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for DepthOfField
impl Component for DepthOfField
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for DepthOfFieldUniform
impl Component for DepthOfFieldUniform
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewDepthOfFieldBindGroupLayouts
impl Component for ViewDepthOfFieldBindGroupLayouts
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for TemporalAntiAliasing
Required Components: TemporalJitter
, DepthPrepass
, MotionVectorPrepass
.
impl Component for TemporalAntiAliasing
Required Components: TemporalJitter
, DepthPrepass
, MotionVectorPrepass
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for CameraFxaaPipeline
impl Component for CameraFxaaPipeline
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Fxaa
impl Component for Fxaa
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for MotionBlurPipelineId
impl Component for MotionBlurPipelineId
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for MotionBlur
Required Components: DepthPrepass
, MotionVectorPrepass
.
impl Component for MotionBlur
Required Components: DepthPrepass
, MotionVectorPrepass
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for MsaaWritebackBlitPipeline
impl Component for MsaaWritebackBlitPipeline
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for OitResolvePipelineId
impl Component for OitResolvePipelineId
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for OrderIndependentTransparencySettings
impl Component for OrderIndependentTransparencySettings
const STORAGE_TYPE: StorageType = StorageType::SparseSet
Source§impl Component for OrderIndependentTransparencySettingsOffset
impl Component for OrderIndependentTransparencySettingsOffset
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ChromaticAberration
impl Component for ChromaticAberration
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PostProcessingPipelineId
impl Component for PostProcessingPipelineId
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PostProcessingUniformBufferOffsets
impl Component for PostProcessingUniformBufferOffsets
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for DeferredPrepass
impl Component for DeferredPrepass
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for DepthPrepass
impl Component for DepthPrepass
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for MotionVectorPrepass
impl Component for MotionVectorPrepass
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for NormalPrepass
impl Component for NormalPrepass
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PreviousViewData
impl Component for PreviousViewData
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PreviousViewUniformOffset
impl Component for PreviousViewUniformOffset
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewPrepassTextures
impl Component for ViewPrepassTextures
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Smaa
impl Component for Smaa
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for SmaaBindGroups
impl Component for SmaaBindGroups
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for SmaaInfoUniformOffset
impl Component for SmaaInfoUniformOffset
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for SmaaTextures
impl Component for SmaaTextures
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewSmaaPipelines
impl Component for ViewSmaaPipelines
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Skybox
impl Component for Skybox
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewTonemappingPipeline
impl Component for ViewTonemappingPipeline
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewUpscalingPipeline
impl Component for ViewUpscalingPipeline
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for GamepadAxisChangedEvent
impl Component for GamepadAxisChangedEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for GamepadButtonChangedEvent
impl Component for GamepadButtonChangedEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for GamepadButtonStateChangedEvent
impl Component for GamepadButtonStateChangedEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for GamepadConnectionEvent
impl Component for GamepadConnectionEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for RawGamepadAxisChangedEvent
impl Component for RawGamepadAxisChangedEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for RawGamepadButtonChangedEvent
impl Component for RawGamepadButtonChangedEvent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for DoubleTapGesture
impl Component for DoubleTapGesture
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for PanGesture
impl Component for PanGesture
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for PinchGesture
impl Component for PinchGesture
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for RotationGesture
impl Component for RotationGesture
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for KeyboardFocusLost
impl Component for KeyboardFocusLost
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for KeyboardInput
impl Component for KeyboardInput
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for MouseButtonInput
impl Component for MouseButtonInput
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for MouseMotion
impl Component for MouseMotion
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for MouseWheel
impl Component for MouseWheel
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for DeferredLightingPipeline
impl Component for DeferredLightingPipeline
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PbrDeferredLightingDepthId
impl Component for PbrDeferredLightingDepthId
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for IrradianceVolume
impl Component for IrradianceVolume
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for CascadeShadowConfig
impl Component for CascadeShadowConfig
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Cascades
impl Component for Cascades
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for CascadesVisibleEntities
impl Component for CascadesVisibleEntities
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Clusters
impl Component for Clusters
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for CubemapVisibleEntities
impl Component for CubemapVisibleEntities
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for EnvironmentMapUniform
impl Component for EnvironmentMapUniform
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ExtractedClusterConfig
impl Component for ExtractedClusterConfig
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ExtractedClusterableObjects
impl Component for ExtractedClusterableObjects
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ExtractedDirectionalLight
impl Component for ExtractedDirectionalLight
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ExtractedPointLight
impl Component for ExtractedPointLight
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for FogVolume
Required Components: Transform
, Visibility
.
impl Component for FogVolume
Required Components: Transform
, Visibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for LightViewEntities
impl Component for LightViewEntities
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Lightmap
impl Component for Lightmap
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for MaterialBindGroupId
impl Component for MaterialBindGroupId
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for MeshTransforms
impl Component for MeshTransforms
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for MeshViewBindGroup
impl Component for MeshViewBindGroup
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for NotShadowCaster
impl Component for NotShadowCaster
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for NotShadowReceiver
impl Component for NotShadowReceiver
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PreprocessBindGroup
impl Component for PreprocessBindGroup
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PreviousGlobalTransform
impl Component for PreviousGlobalTransform
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for RenderCascadesVisibleEntities
impl Component for RenderCascadesVisibleEntities
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for RenderCubemapVisibleEntities
impl Component for RenderCubemapVisibleEntities
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for RenderVisibleMeshEntities
impl Component for RenderVisibleMeshEntities
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ScreenSpaceAmbientOcclusion
Required Components: DepthPrepass
, NormalPrepass
.
impl Component for ScreenSpaceAmbientOcclusion
Required Components: DepthPrepass
, NormalPrepass
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ScreenSpaceAmbientOcclusionResources
impl Component for ScreenSpaceAmbientOcclusionResources
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ScreenSpaceReflections
Required Components: DepthPrepass
, DeferredPrepass
.
impl Component for ScreenSpaceReflections
Required Components: DepthPrepass
, DeferredPrepass
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ScreenSpaceReflectionsPipelineId
impl Component for ScreenSpaceReflectionsPipelineId
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ScreenSpaceReflectionsUniform
impl Component for ScreenSpaceReflectionsUniform
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ShadowView
impl Component for ShadowView
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for SkipGpuPreprocess
impl Component for SkipGpuPreprocess
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for TransmittedShadowReceiver
impl Component for TransmittedShadowReceiver
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewClusterBindings
impl Component for ViewClusterBindings
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewEnvironmentMapUniformOffset
impl Component for ViewEnvironmentMapUniformOffset
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewFogUniformOffset
impl Component for ViewFogUniformOffset
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewLightEntities
impl Component for ViewLightEntities
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewLightProbesUniformOffset
impl Component for ViewLightProbesUniformOffset
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewLightsUniformOffset
impl Component for ViewLightsUniformOffset
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewScreenSpaceReflectionsUniformOffset
impl Component for ViewScreenSpaceReflectionsUniformOffset
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for ViewShadowBindings
impl Component for ViewShadowBindings
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for VisibleClusterableObjects
impl Component for VisibleClusterableObjects
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for VisibleMeshEntities
impl Component for VisibleMeshEntities
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for VolumetricFog
impl Component for VolumetricFog
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for VolumetricLight
impl Component for VolumetricLight
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for NoWireframe
impl Component for NoWireframe
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Wireframe
impl Component for Wireframe
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for WireframeColor
impl Component for WireframeColor
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PointerHits
impl Component for PointerHits
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for Location
impl Component for Location
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PointerInput
impl Component for PointerInput
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for PointerInteraction
impl Component for PointerInteraction
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PointerLocation
impl Component for PointerLocation
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PointerPress
impl Component for PointerPress
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Camera2d
Required Components: Camera
, DebandDither
, CameraRenderGraph
, OrthographicProjection
, Frustum
, Tonemapping
.
impl Component for Camera2d
Required Components: Camera
, DebandDither
, CameraRenderGraph
, OrthographicProjection
, Frustum
, Tonemapping
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Camera3d
Required Components: Camera
, DebandDither
, CameraRenderGraph
, Projection
, Tonemapping
, ColorGrading
, Exposure
.
impl Component for Camera3d
Required Components: Camera
, DebandDither
, CameraRenderGraph
, Projection
, Tonemapping
, ColorGrading
, Exposure
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Camera
Required Components: Frustum
, CameraMainTextureUsages
, VisibleEntities
, Transform
, Visibility
, Msaa
, SyncToRenderWorld
.
impl Component for Camera
Required Components: Frustum
, CameraMainTextureUsages
, VisibleEntities
, Transform
, Visibility
, Msaa
, SyncToRenderWorld
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Children
impl Component for Children
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for CursorEntered
impl Component for CursorEntered
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for CursorLeft
impl Component for CursorLeft
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for CursorMoved
impl Component for CursorMoved
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for DirectionalLight
Required Components: Cascades
, CascadesFrusta
, CascadeShadowConfig
, CascadesVisibleEntities
, Transform
, Visibility
.
impl Component for DirectionalLight
Required Components: Cascades
, CascadesFrusta
, CascadeShadowConfig
, CascadesVisibleEntities
, Transform
, Visibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for DistanceFog
impl Component for DistanceFog
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for EnvironmentMapLight
impl Component for EnvironmentMapLight
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Gamepad
Required Components: GamepadSettings
.
impl Component for Gamepad
Required Components: GamepadSettings
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for GamepadSettings
impl Component for GamepadSettings
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for GlobalTransform
impl Component for GlobalTransform
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for InheritedVisibility
impl Component for InheritedVisibility
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for LightProbe
Required Components: Transform
, Visibility
.
impl Component for LightProbe
Required Components: Transform
, Visibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Mesh2d
Required Components: Transform
, Visibility
.
impl Component for Mesh2d
Required Components: Transform
, Visibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Mesh3d
Required Components: Transform
, Visibility
.
impl Component for Mesh3d
Required Components: Transform
, Visibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for MorphWeights
impl Component for MorphWeights
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Name
impl Component for Name
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Observer
impl Component for Observer
const STORAGE_TYPE: StorageType = StorageType::SparseSet
Source§impl Component for OnAdd
impl Component for OnAdd
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for OnInsert
impl Component for OnInsert
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for OnRemove
impl Component for OnRemove
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for OnReplace
impl Component for OnReplace
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for OrthographicProjection
impl Component for OrthographicProjection
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for Parent
impl Component for Parent
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PerspectiveProjection
impl Component for PerspectiveProjection
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PickingBehavior
impl Component for PickingBehavior
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for PointLight
Required Components: CubemapFrusta
, CubemapVisibleEntities
, Transform
, Visibility
.
impl Component for PointLight
Required Components: CubemapFrusta
, CubemapVisibleEntities
, Transform
, Visibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for SpotLight
Required Components: Frustum
, VisibleMeshEntities
, Transform
, Visibility
.
impl Component for SpotLight
Required Components: Frustum
, VisibleMeshEntities
, Transform
, Visibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§impl Component for TouchInput
impl Component for TouchInput
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§impl Component for Transform
Required Components: GlobalTransform
.
impl Component for Transform
Required Components: GlobalTransform
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.