Trait Resource

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pub trait Resource:
    Send
    + Sync
    + 'static { }
Expand description

A type that can be inserted into a World as a singleton.

You can access resource data in systems using the Res and ResMut system parameters

Only one resource of each type can be stored in a World at any given time.

§Examples

#[derive(Resource)]
struct MyResource { value: u32 }

world.insert_resource(MyResource { value: 42 });

fn read_resource_system(resource: Res<MyResource>) {
    assert_eq!(resource.value, 42);
}

fn write_resource_system(mut resource: ResMut<MyResource>) {
    assert_eq!(resource.value, 42);
    resource.value = 0;
    assert_eq!(resource.value, 0);
}

§!Sync Resources

A !Sync type cannot implement Resource. However, it is possible to wrap a Send but not Sync type in SyncCell or the currently unstable Exclusive to make it Sync. This forces only having mutable access (&mut T only, never &T), but makes it safe to reference across multiple threads.

This will fail to compile since RefCell is !Sync.


#[derive(Resource)]
struct NotSync {
   counter: RefCell<usize>,
}

This will compile since the RefCell is wrapped with SyncCell.

use bevy_utils::synccell::SyncCell;

#[derive(Resource)]
struct ActuallySync {
   counter: SyncCell<RefCell<usize>>,
}

Implementors§

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impl Resource for ScreenSpaceTransmissionQuality

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impl Resource for RenderMeshInstances
where RenderMeshInstances: Send + Sync + 'static,

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impl Resource for GpuPreprocessingSupport
where GpuPreprocessingSupport: Send + Sync + 'static,

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impl Resource for TimeUpdateStrategy
where TimeUpdateStrategy: Send + Sync + 'static,

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impl Resource for AccessibilityRequested
where AccessibilityRequested: Send + Sync + 'static,

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impl Resource for Focus
where Focus: Send + Sync + 'static,

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impl Resource for ManageAccessibilityUpdates

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impl Resource for FixedMainScheduleOrder
where FixedMainScheduleOrder: Send + Sync + 'static,

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impl Resource for MainScheduleOrder
where MainScheduleOrder: Send + Sync + 'static,

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impl Resource for EmbeddedAssetRegistry
where EmbeddedAssetRegistry: Send + Sync + 'static,

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impl Resource for AssetSourceBuilders
where AssetSourceBuilders: Send + Sync + 'static,

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impl Resource for AssetProcessor
where AssetProcessor: Send + Sync + 'static,

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impl Resource for FrameCount
where FrameCount: Send + Sync + 'static,

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impl Resource for BlitPipeline
where BlitPipeline: Send + Sync + 'static,

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impl Resource for CasPipeline
where CasPipeline: Send + Sync + 'static,

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impl Resource for DepthOfFieldGlobalBindGroup

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impl Resource for DepthOfFieldGlobalBindGroupLayout

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impl Resource for FxaaPipeline
where FxaaPipeline: Send + Sync + 'static,

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impl Resource for MotionBlurPipeline
where MotionBlurPipeline: Send + Sync + 'static,

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impl Resource for OitResolveBindGroup
where OitResolveBindGroup: Send + Sync + 'static,

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impl Resource for OitResolvePipeline
where OitResolvePipeline: Send + Sync + 'static,

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impl Resource for OitBuffers
where OitBuffers: Send + Sync + 'static,

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impl Resource for PostProcessingPipeline
where PostProcessingPipeline: Send + Sync + 'static,

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impl Resource for PostProcessingUniformBuffers

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impl Resource for PreviousViewUniforms
where PreviousViewUniforms: Send + Sync + 'static,

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impl Resource for SmaaInfoUniformBuffer
where SmaaInfoUniformBuffer: Send + Sync + 'static,

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impl Resource for SmaaPipelines
where SmaaPipelines: Send + Sync + 'static,

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impl Resource for SmaaSpecializedRenderPipelines

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impl Resource for TonemappingLuts
where TonemappingLuts: Send + Sync + 'static,

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impl Resource for TonemappingPipeline
where TonemappingPipeline: Send + Sync + 'static,

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impl Resource for DiagnosticsStore
where DiagnosticsStore: Send + Sync + 'static,

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impl Resource for AccumulatedMouseMotion
where AccumulatedMouseMotion: Send + Sync + 'static,

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impl Resource for AccumulatedMouseScroll
where AccumulatedMouseScroll: Send + Sync + 'static,

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impl Resource for DeferredLightingLayout
where DeferredLightingLayout: Send + Sync + 'static,

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impl Resource for DefaultOpaqueRendererMethod

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impl Resource for DirectionalLightShadowMap
where DirectionalLightShadowMap: Send + Sync + 'static,

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impl Resource for EnvironmentMapUniformBuffer

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impl Resource for FogMeta
where FogMeta: Send + Sync + 'static,

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impl Resource for GlobalClusterableObjectMeta

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impl Resource for GlobalVisibleClusterableObjects

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impl Resource for LightMeta
where LightMeta: Send + Sync + 'static,

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impl Resource for LightProbesBuffer
where LightProbesBuffer: Send + Sync + 'static,

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impl Resource for MeshBindGroups
where MeshBindGroups: Send + Sync + 'static,

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impl Resource for MeshCullingDataBuffer
where MeshCullingDataBuffer: Send + Sync + 'static,

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impl Resource for MeshPipeline
where MeshPipeline: Send + Sync + 'static,

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impl Resource for MeshPipelineViewLayouts
where MeshPipelineViewLayouts: Send + Sync + 'static,

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impl Resource for PointLightShadowMap
where PointLightShadowMap: Send + Sync + 'static,

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impl Resource for PrepassViewBindGroup
where PrepassViewBindGroup: Send + Sync + 'static,

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impl Resource for PreprocessPipelines
where PreprocessPipelines: Send + Sync + 'static,

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impl Resource for RenderLightmaps
where RenderLightmaps: Send + Sync + 'static,

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impl Resource for RenderMeshInstanceGpuQueues

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impl Resource for ScreenSpaceReflectionsBuffer

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impl Resource for ScreenSpaceReflectionsPipeline

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impl Resource for ShadowSamplers
where ShadowSamplers: Send + Sync + 'static,

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impl Resource for SkinIndices
where SkinIndices: Send + Sync + 'static,

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impl Resource for SkinUniforms
where SkinUniforms: Send + Sync + 'static,

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impl Resource for WireframeConfig
where WireframeConfig: Send + Sync + 'static,

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impl Resource for RayMap
where RayMap: Send + Sync + 'static,

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impl Resource for HoverMap
where HoverMap: Send + Sync + 'static,

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impl Resource for PreviousHoverMap
where PreviousHoverMap: Send + Sync + 'static,

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impl Resource for PointerMap
where PointerMap: Send + Sync + 'static,

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impl Resource for AmbientLight
where AmbientLight: Send + Sync + 'static,

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impl Resource for AppTypeRegistry
where AppTypeRegistry: Send + Sync + 'static,

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impl Resource for AssetServer
where AssetServer: Send + Sync + 'static,

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impl Resource for ClearColor
where ClearColor: Send + Sync + 'static,

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impl Resource for PickingPlugin
where PickingPlugin: Send + Sync + 'static,

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impl Resource for PointerInputPlugin
where PointerInputPlugin: Send + Sync + 'static,

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impl Resource for PointerState
where PointerState: Send + Sync + 'static,

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impl Resource for Schedules
where Schedules: Send + Sync + 'static,

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impl Resource for Touches
where Touches: Send + Sync + 'static,

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impl Resource for IndirectParametersBuffer
where IndirectParametersBuffer: Send + Sync + 'static,

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impl Resource for ManualTextureViews
where ManualTextureViews: Send + Sync + 'static,

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impl Resource for SortedCameras
where SortedCameras: Send + Sync + 'static,

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impl Resource for GlobalsBuffer
where GlobalsBuffer: Send + Sync + 'static,

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impl Resource for GlobalsUniform
where GlobalsUniform: Send + Sync + 'static,

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impl Resource for MeshAllocator
where MeshAllocator: Send + Sync + 'static,

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impl Resource for MeshAllocatorSettings
where MeshAllocatorSettings: Send + Sync + 'static,

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impl Resource for MeshVertexBufferLayouts
where MeshVertexBufferLayouts: Send + Sync + 'static,

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impl Resource for RenderAppChannels
where RenderAppChannels: Send + Sync + 'static,

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impl Resource for RenderAssetBytesPerFrame
where RenderAssetBytesPerFrame: Send + Sync + 'static,

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impl Resource for RenderGraph
where RenderGraph: Send + Sync + 'static,

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impl Resource for DefaultImageSampler
where DefaultImageSampler: Send + Sync + 'static,

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impl Resource for PipelineCache
where PipelineCache: Send + Sync + 'static,

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impl Resource for RenderAdapter
where RenderAdapter: Send + Sync + 'static,

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impl Resource for RenderAdapterInfo
where RenderAdapterInfo: Send + Sync + 'static,

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impl Resource for RenderDevice
where RenderDevice: Send + Sync + 'static,

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impl Resource for RenderInstance
where RenderInstance: Send + Sync + 'static,

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impl Resource for RenderQueue
where RenderQueue: Send + Sync + 'static,

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impl Resource for MainWorld
where MainWorld: Send + Sync + 'static,

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impl Resource for FallbackImage
where FallbackImage: Send + Sync + 'static,

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impl Resource for FallbackImageCubemap
where FallbackImageCubemap: Send + Sync + 'static,

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impl Resource for FallbackImageFormatMsaaCache

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impl Resource for FallbackImageZero
where FallbackImageZero: Send + Sync + 'static,

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impl Resource for TextureCache
where TextureCache: Send + Sync + 'static,

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impl Resource for ExtractedWindows
where ExtractedWindows: Send + Sync + 'static,

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impl Resource for RenderVisibilityRanges
where RenderVisibilityRanges: Send + Sync + 'static,

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impl Resource for ViewTargetAttachments
where ViewTargetAttachments: Send + Sync + 'static,

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impl Resource for ViewUniforms
where ViewUniforms: Send + Sync + 'static,

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impl Resource for VisibleEntityRanges
where VisibleEntityRanges: Send + Sync + 'static,

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impl Resource for WindowSurfaces
where WindowSurfaces: Send + Sync + 'static,

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impl Resource for CapturedScreenshots
where CapturedScreenshots: Send + Sync + 'static,

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impl Resource for ScreenshotToScreenPipeline

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impl Resource for TimeReceiver
where TimeReceiver: Send + Sync + 'static,

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impl Resource for TimeSender
where TimeSender: Send + Sync + 'static,

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impl Resource for WinitActionRequestHandlers

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impl Resource for WinitSettings
where WinitSettings: Send + Sync + 'static,

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impl Resource for EventRegistry
where EventRegistry: Send + Sync + 'static,

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impl Resource for MainThreadExecutor
where MainThreadExecutor: Send + Sync + 'static,

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impl Resource for Stepping
where Stepping: Send + Sync + 'static,

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impl<A> Resource for Assets<A>
where A: Asset, Assets<A>: Send + Sync + 'static,

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impl<A> Resource for ExtractedAssets<A>
where A: RenderAsset, ExtractedAssets<A>: Send + Sync + 'static,

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impl<A> Resource for PrepareNextFrameAssets<A>
where A: RenderAsset, PrepareNextFrameAssets<A>: Send + Sync + 'static,

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impl<A> Resource for RenderAssets<A>
where A: RenderAsset, RenderAssets<A>: Send + Sync + 'static,

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impl<BD> Resource for BatchedInstanceBuffer<BD>
where BD: GpuArrayBufferable + Sync + Send + 'static, BatchedInstanceBuffer<BD>: Send + Sync + 'static,

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impl<BD, BDI> Resource for BatchedInstanceBuffers<BD, BDI>
where BD: GpuArrayBufferable + Sync + Send + 'static, BDI: Pod, BatchedInstanceBuffers<BD, BDI>: Send + Sync + 'static,

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impl<BPI> Resource for ViewBinnedRenderPhases<BPI>
where BPI: BinnedPhaseItem, ViewBinnedRenderPhases<BPI>: Send + Sync + 'static,

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impl<C> Resource for ComponentUniforms<C>
where C: Component + ShaderType, ComponentUniforms<C>: Send + Sync + 'static,

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impl<E> Resource for Events<E>
where E: Event, Events<E>: Send + Sync + 'static,

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impl<EI> Resource for ExtractedInstances<EI>
where EI: ExtractInstance, ExtractedInstances<EI>: Send + Sync + 'static,

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impl<M> Resource for MaterialPipeline<M>
where M: Material, MaterialPipeline<M>: Send + Sync + 'static,

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impl<M> Resource for PrepassPipeline<M>
where M: Material, PrepassPipeline<M>: Send + Sync + 'static,

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impl<M> Resource for RenderMaterialInstances<M>
where M: Material, RenderMaterialInstances<M>: Send + Sync + 'static,

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impl<P> Resource for DrawFunctions<P>
where P: PhaseItem, DrawFunctions<P>: Send + Sync + 'static,

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impl<S> Resource for SpecializedComputePipelines<S>

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impl<S> Resource for SpecializedMeshPipelines<S>

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impl<S> Resource for SpecializedRenderPipelines<S>

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impl<S> Resource for CachedSystemId<S>
where S: System, CachedSystemId<S>: Send + Sync + 'static,

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impl<SPI> Resource for ViewSortedRenderPhases<SPI>
where SPI: SortedPhaseItem, ViewSortedRenderPhases<SPI>: Send + Sync + 'static,

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impl<T> Resource for GpuArrayBuffer<T>
where T: GpuArrayBufferable, GpuArrayBuffer<T>: Send + Sync + 'static,

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impl<T> Resource for ReportHierarchyIssue<T>
where ReportHierarchyIssue<T>: Send + Sync + 'static,

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impl<T> Resource for Axis<T>
where Axis<T>: Send + Sync + 'static,

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impl<T> Resource for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static, ButtonInput<T>: Send + Sync + 'static,

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impl<T> Resource for Time<T>
where T: Default, Time<T>: Send + Sync + 'static,

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impl<T> Resource for EventLoopProxyWrapper<T>
where T: 'static, EventLoopProxyWrapper<T>: Send + Sync + 'static,